So. Much. Pain.

So. Much. Pain.

Ah, experimenting with new Warlocks. The pain of losing a lot as you get used to them, and the pain of winning ugly when you do win. It’s just like Skorne as a faction.

But first up, I finished another model: the Supreme Guardian.

Skorne Supreme Guardian

This was a great model to build, love putting him into my list. I chose to make him just a bit deeper green than the smaller ones, to represent the jade being a bit thicker. Pretty pleased how it turned out. 

On the gaming side, I continued to try out a lot of different Warlocks in different ways. I’m trying to settle in on a smaller group that works, so the practice continues.

1 Skorne Xerxis2 vs Trollbloods Kolgrima

First game was against Larry’s Trolls, running Kolgrima. I took Xerxis2 in Masters of War, as I definitely want to try running him with more infantry. Won on scenario, by being able to leverage how compact she needs to stay to be safe. 

2 Skorne Morghoul3 vs Cryx Gaspy2

Next game was with Morghoul3, trying out a Masters of War list again. Took on Ryan’s Cryx, led by Gaspy2. Won on scenario. Love the toolbox of this warlock–he definitely has some components that make him really tricky. 

Skorne Minions Morghoul2 vs Protectorate of Menoth Feora1

This game was with Morghoul2, in a Disciples of Agony structure: what I’m calling my “Fifty Shades of Pork” list (as those Paingiver Task Masters are carrying handcuffs for the Minions they’re enslaving). Faced off against Chad’s Protectorate of Menoth, led by Feora1. Prey helped a great deal in this matchup, allowing quick work to be made of the Flamebringers, and then helping against Warjacks. That caved in a side, which let me get strong scenario presence. Feora1 had a shot on my Warlock, but couldn’t land any of the sprays so I won the game on scenario. Was a good learning match for this list.

Played a second game with Morghoul2 as well, but neglected to get photos. It was again the Fifty Shades of Pork list, against Larry’s High Reclaimers with double Judicator list. I managed to get a strong scenario position via attrition, which really helped. The list does have to think carefully about where it applies force, but it’s been fun to play so far.

1 Skorne Zaal1 vs Khador Vlad1

Next up was a match versus Larry IV and his Khador. It was Vlad1 with ample rockets, versus my Zaal1 Exalted list. While that’s hardly the list I want to face with the Immortals, I got a pretty healthy scenario lead which helped me then get enough clear that the Kovaas could move in with Last Stand and assassinate Vlad1.

1 Skorne Zaal1 vs Cygnar Haley2

Followed that with another two (sorta) games with Zaal1 against Larry’s Cygnar. He had a shot at assassination early, so we decided to play it out w/ proxies then re-rack and try the game again regardless of the success or failure to see how the lists do against each other in more depth (as if he hadn’t gone for the assassination). He managed to shoot Zaal1 to death with that one. In the re-rack I fared much better in terms of surviving the onslaught, and got to the point where it was a done deal to assassinate Haley2 after attrition advantage. Was a good split (counting it as a win and a loss, as it was mostly like two games), and an approach I really was glad we did. Gives more reps with these casters, and more exposure to how games can play out. Helps each of us improve as players.

Finally had a set of games at a game day at our new local store. Played against Rob’s Skarre3 trolls-in-cryx list, and won not thanks to anything I really did so much as on clock advantage (brought Zaal1). Then faced Larry IV’s Khador a second time–again with Vlad1 rockets. I took Zaadesh2 in a really bricky list, and managed to push the raw force of the warbeasts right up to where Zaadesh could get a shot at killing Vlad himself (which he did). Third game was against Larry’s Syvestro list–my first time playing against Crucible Guard. Went about as well as you’d expect: took the wrong list into them (a Zaadesh2 brick that couldn’t handle infantry well) and wasn’t ready for some of their rules interactions. Still a fun game, and amusing to play both a father and a son on the same game day in sequence (You’ll see that my only picture of the Crucible Guard game is the one Larry took, which is sadly more me than the models). 

All-in-all a heap of games in a short amount of time. I’ve really enjoyed getting back into Skorne as a force, and it will be where I’m at for at least a while in my games.

Warlock Number of Games Warlock Number of Games
Makeda1 Hexeris1
Makeda2 Hexeris2 3
Makeda3 Zaal1 5
Morghoul1 Zaal2
Morghoul2 2 Zaadesh2 3
Morghoul3 1 Mordikaar
Rasheth Jalaam
Xerxis1 Xekaar
Xerxis2 1 Naaresh

365 Points Challenge Progress (2018):

261/365

Battles (Privateer Press):

Overall Totals 2018: 87 (Win/Loss 56/31); 2017: 120 (Win/Loss 86/34): 2016: 123 (Win/Loss: 74/49); 2015: 43 (Win/Loss: 29/14)

Skorne:

10 Wins (Anamag, Sorscha3, Kolgrima, Gaspy2, Feora1, High Reclaimer, Vlad1 x2, Haley2, Skarre3) / 5 Losses (Rahn, Magnus1, Denny1, Haley2, Syvestro)

Legion of Everblight:

38 Wins (Denny1 x2, Scaverous x2, Issyria, Wanderer, Skarre1, Sloan, Naaresh, Gaspy2, Madrak1 x2, Strakov2, Kaya3 x2, Helynna x3, Sorscha2, Kaelyssa, Dreamer, Jaga-Jaga, Denny3, Elara2 x2, Thexus, Sorscha1, Maelok x3, Heretic, Strakov1, Borka2, Caine2, Karchev, Baldur2, Gaspy3, Gaspy1) / 18 Losses (Denny1, Krueger2, Dreamer, Sorscha1, Jaga-Jaga, Old Witch3, Caine1, Issyria, Child, Helynna, Gaspy3 x2, Karchev, Vlad1, Barnabas, Heretic x2, Madrak1)

Protectorate of Menoth:

8 Wins (Gaspy2, Helynna, Vlad2, Sorscha1, Vlad1, Kraye, Garryth, Naaresh) / 1 Loss (Madrak1)

Convergence of Cyriss:

1 Win (Haley3) / 7 Losses (Heretic, Rask, Kaelyssa, Xerxis, Siege2, Testament, Bradigus)

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Week Two Power Rankings – DBBL 2018

Week Two Power Rankings – DBBL 2018

This post is the highlight coverage of week two of the 2018 Drawbridge Blood Bowl League. This link has the full current standings . Don’t forget you can also view the League Rules and check out the Endorsements page, and catch up on all the action from week one here.

Screen Shot 2018-08-08 at 8.51.58 PM

Chris Killingsworth: Well John, we’re back again after another week packed to the gills with exciting Blood Bowl action.

John Flatten: That’s right Chris. We’ve had some thrills, spills, and kills this week. Plus ample actual fish gills because the Dark Elves brought a boat deck to play on.

Chris: Let’s get right into the week’s Power Rankings. While the Green-Grey Plaguers and Honest to Gob continue to lead the East and West divisions respectively, there’s a lot of rising teams that are starting to get hot.

John: Let’s hope they’re not too hot. Remember that use of fire, napalm, and burning oil was banned six years ago from the League for being too lethal.

Chris: Players were tougher back in our day, John. The occasional pot of boiling oil was the cost of doing business.

John: Speaking of business, let’s talk about a team that’s in the business of scoring touchdowns: the Leadbelching Manglers. This West Division team won its opening match against the Orcland Stompas, in large part with the classic “Goblin Toss” special play. The Troll picked up the goblin who had the ball, refrained from eating him, managed to throw him, and the goblin actually landed on his feet.

Blood Bowl Thrown Goblin Touchdown

Chris: That’s a heck of a good play. Check out the telestrator: getting that Gobbo up well past the Stompas’ line made a real difference, and took the Manglers to a lead they would keep the rest of the game.

John: Yeah, with play like that, the Manglers are likely to be a nasty team to face. It’s one thing to face Orc muscle and armor, entirely another when they’re able to score on you.

Chris: Hold up John, let’s quick take a moment to talk about the next advertisement campaign from Hike, manufacturers of of the finest athletic boots for Blood Bowl Competition.

Blood Bowl League Ad

John: That’s right, Chris. Not only are Hike shoes the choice of Finn the Fierce, star Trollslayer of the Fort Tyr Miners, but they’re also apparently socially conscious now days.

Chris: Odd. I thought they were stitched together in a sweatshop that uses underpaid halfling laborers. But what do I know? At least the pair of boots looked good when Finn used them to kick in the teeth of a Goblin Fanatic in his last outing.

John: That’s right, the leather of every Hike boot is bloodstain-resistant.

Chris: Speaking of blood stains, let’s get to our next power ranking. I think teams really need to watch out for the Clar Karond Krakens. They’ve suffered some losses in their first few games, including some serious injuries to their players. Yet they won their most recent bout, and they’re looking tougher and tougher as a team.

Blood Bowl League Dark Elves

John: Sometimes it takes a bit of adversity to really get a team going, Chris.

Chris: Tell that to Da Noo Orleans Scents… their mass poisoning should put them over the top then!

John: Except they’re all dead.

Chris: Speaking of the dead, I think it’s time we talk about our third power ranking this week. They’re a rising team to watch: the Karak Zorn Zealous Zoomers.

John: Wait, I thought they lost last week.

Blood Bowl Dwarfs vs Goblins

Chris: They may have lost, John, but I think they’ve got a key advantage to watch out for. Their coach went and sprung for a Deathroller.

John: I thought I smelled the aroma of fuel mixed with beer when I was standing outside the arena!

Chris: Exactly. That beer-steam-driven-machine is poised to wreck some players’ days. While they haven’t won yet, I still think the Zoomers are a team to watch in the coming weeks. When opponents start turning up in the casualty box covered in spiked tread marks, that opens the door to a few rushing touchdowns right quick.

John: And speaking of quick, that’s our power rankings for the week. Stay tuned for next week’s coverage. And remember: it’s not Blood Bowl till a fan throws a bottle at the pitch.

Week One Power Rankings – DBBL 2018

Week One Power Rankings – DBBL 2018

This post is the highlight coverage of week one of the 2018 Drawbridge Blood Bowl League. This link has the full current standings . Don’t forget you can also view the League Rules and check out the Endorsements page.

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Chris Killingsworth: Well John, it certainly was an exciting week one of play in the Drawbridge Blood Bowl League.

John Flatten: It sure was Chris.

Chris: Before we talk our power rankings, do you have any thoughts about how the League is going?

John: Well Chris, it seems clear that the teams that are scoring more points are winning their games. My advice to teams not scoring points: score more.

Chris: Insightful commentary as always John. Okay, let’s get to our power rankings. Right now most of the action has happened in the East Division, but I know that this coming weekend the West Division is sure to heat up.

John: We’ve seen some great games already, and the rivalries are definitely heating up. Rising star Hrnnnrhnnhr from the Trauma Bay Buccaneers is in particular trouble for that aggressive Tweet he posted after their loss to the Green-Gray Plaguers on Sunday.

Blood Bowl Chaos Beastmen Tweet

Chris: Oooh, yeah. This is a family game. There’s no room in Blood Bowl for that sort of language.

John: Well, let’s get to the power rankings. Number one has to be those Green-Grey Plaguers. They’re sitting atop the East Division with a 2-0 record in division play.

Chris: Remember, they’re playing from behind as well. They lost one of their Pestigors early on: the right blocker, Goiter. He suffered a savage kick to his goiter, no less, which took him out of action, permanently.

John: That kick was clearly a foul.

Chris: Well, the Pestigor was foul himself so it probably evens out in the referee’s eyes.

John: Second up in our power rankings is the leading West Division team: Honest to Gob. Their win over the Gorklue Enforcers proved that sometimes small is preferable to tall in the world of Greenskins.

Chris: I’ve got bad news for the West Division. You cannot let a goblin team get the lead in a League like this. Their sneaky, underhanded, nasty tricks are just what the fans love to see.

John: They’ve got the underdog feeling for an over dog team.

Chris: That’s also coincidentally what they served for team dinner after the match: Stewed Mushrooms Over Dog.

John: Third in our power rankings is the second place team in the East Division: the Orcland Stompas. They’re 1-1 so far in the Divison, winning their latest game against the Clar Karond Krakens thanks to a last-minute fumble.

Chris: Let’s look at the footage:

DBBL Footage One

John: You see here, Chris? That dark elf handed the ball to the ground, not his teammate.

Chris: Astute commentary, John. Just because they won that game on a dark elf fumble doesn’t mean that they’re a fluke team. The Orcland Stompas are packing some serious stomp this season. Four Black Orcs and Four Blitzers means a lot of beef on the line.

John: That’s it for our top three in the power rankings. Let’s take a moment for the team that’s at the bottom of the heap right now.

Chris: I’d have to say that it’s Da Noo Orleans Scents, John.

John: Wait, I thought they won a game or two already?

Chris: Indeed they did, but during the victory celebrations for their second victory the entire team keeled over dead. DBBL investigators are still processing information, but initial reports indicate that their celebratory fungus beer contained highly lethal doses of poison.

Blood Bowl League Poison

John: If you want to keep living, don’t drink poison.

Chris: Too true, John. That’s a tough lesson for teams to learn. League officials still don’t know who poisoned the Scents, though this is a huge benefit to the New York Stone Giants who move up from Relegated status from the DBBL junior league to take the place of the now-deceased Scents. However, polling among DBBL fans shows that 95% of them are convinced that the New Elven Patriots must be behind the poisoning.

John: Well thanks for tuning in to our week one power rankings! Tonight week two kicks up, and Chris and I will be back to give full coverage of the weekend’s games!

Drawbridge Blood Bowl Fall 2018 League: Teams and Standings

Drawbridge Blood Bowl Fall 2018 League: Teams and Standings

The Fall 2018 Drawbridge Blood Bowl League (DBBL) is divided into two divisions: East and West. Teams improve with games against all teams, and overall record is tracked. However, within-division record is what matters for purposes of reaching the post-season. This has led to cross-league matches occasionally being mercenary in nature (called in to just do violence to a team), formally discouraged by the League but a valid tactic for enterprising Managers to see their hated foes lose a few star players. Note that the East Division tends to be weeknights for games, while the West Division tends to be weekends, though anyone can play any day or night they wish.

This page will reflect the current standings as best as I can update them. I’ll confer with Rico on Sunday nights most frequently and do my update then. The player sheets (held` at Drawbridge) will be the authoritative standings for the League at all times.

NOTE: Teams may still change, and Division assignments may adjust as well–doing by most to keep things even in terms of numbers while minding preferred playing times.  I expect a few  more players to join as well, which may make things shuffle around. We’re close to the lock point–so get those teams in asap. 

Standings current as of 9/18/18. Check the League Board at Drawbridge for the most current stats. And for the coverage of week 1, check here.

East Division

Team Name (and Race) Manager Division WL Overall WL
Green-Grey Plaguers (Nurgle) Tom K. 3-0 3-0
The Orcland Stompas (Orcs) Ryan N. 2-1 2-2
The Nuln Oilers (Humans) Kevin F. 2-1 2-1
Clar Karond Krakens (Dark Elves) Steve Y. 1-3 2-3
The Forty-Miners (Dwarfs) Tony B. 1-1 1-2
The New York Stone Giants (Chaos) Andrew L. 1-0 1-0
The Skee-attle Squeakers (Skaven) Michael S. 0-2 0-2
The Trauma Bay Buccaneers (Chaos) Matt K. 0-2 0-2
Nurgle’s Rotters (Nurgle) Enrico N. 0-0 0-0

West Division

Team Name (and Race) Manager Division WL Overall WL
Honest to Gob (Goblins) Justin K. 2-1-1 2-1-1
The New Elven Patriots (Elven Union) Kasey O. 1-0 1-0
The Gorklue Enforcers (Orcs) Sean O. 0-2 0-2
The Leadbelching Manglers (Orcs) Dean D. 0-0 1-0
The Fort Tyr Miners (Dwarfs) Shaun S. 0-0-1 0-0-1
Karak Zorn Zealous Zoomers (Dwarfs) Ty S. 0-1 0-1
Khaine’s Killers (Dark Elves) Chris C. 0-1 0-1
TBD (TBD) Eric L. 0-0 0-0
A Tour of the Empire

A Tour of the Empire

Well, part of the new-found vigor for playing Skorne in Warmachine and Hordes comes from painting something new. I got in some games, and finished up a new Warlock for the faction–one that I think has definite potential as a force leader: Zaadesh2.

1 Zaadesh2

I’m using the Aztex bases from Dragonforge for these models too–realizing that the portions of inlay carving can be a great way to connect my color scheme with the Exalted models that I’ve done in the sort of jade look. 

I played a couple of games with my Skorne, and lost both of them. Not surprising given that it’s been over a year since I last bandied these models about the table. I definitely believe that Warmachine is a game where you plan on losing your first 20 games with a faction. So I need to lock in for the losses, so I can start to improve.

2 Skorne Zaal1 vs Mercenaries Magnus1

My first loss was vs Chad’s Magnus1 list, with Zaal1 immortals. I wanted to try them out of theme, to bring Swordsmen along, which really wasn’t as great as I hoped. The swordsmen sure hit hard, but only a couple ended up making it to my opponent’s forces because of the ranged threat. I didn’t have quite enough “oomph” to take out what I needed in the heavy Warlock list, and Immortals just weren’t survivable enough with only 20 of them. (Note in the picture I’m subbing in fire tokens for soul tokens)

3 Skorne Zaadesh2 vs Cryx Denny1

Then I had another loss in a very close battle against Justin’s Denny 1 Satyxis list, with Zaadesh2. This was a really bad matchup for me: battlegroup heavy Skorne versus 40 Satyxis and a powerful debuff caster. I managed to get to the point where I lost 2-1 on scenario at the end of 7, with each of us having under 30 seconds on our respective clocks. Was a hell of a grind. I like Zaadesh2’s play style of clouds, beasts that hit back when they’re attacked, and counter-charge threat. I need to keep exploring this Warlock more. 

I was listing to a Muse on Minis podcast about Skorne, and one of the commentators mentioned an interesting personal challenge he did when he was playing Khador: setting a goal of playing every caster in the faction at least twice. I liked that notion myself, and as I have all the Warlocks in Skorne except for two (which I’ve now ordered), I thought I would try it myself. I’m seeing this as the best way to get some depth of experience with each of the Warlocks, to start to at least conceptualize how they play on the table. Obviously more than 2 games each would be ideal–but this is the starting aim. So I’m going to, for a bit, track my game count with the various warlocks in the faction–a true tour of the Skorne empire.

Warlock Number of Games Warlock Number of Games
Makeda1 Hexeris1
Makeda2 Hexeris2 3
Makeda3 Zaal1 1
Morghoul1 Zaal2
Morghoul2 Zaadesh2 1
Morghoul3 Mordikaar
Rasheth Jalaam
Xerxis1 Xekaar
Xerxis2 Naaresh

365 Points Challenge Progress (2018):

245/365

Battles (Privateer Press):

Overall Totals 2018: 78 (Win/Loss 49/29); 2017: 120 (Win/Loss 86/34): 2016: 123 (Win/Loss: 74/49); 2015: 43 (Win/Loss: 29/14)

Skorne:

2 Wins (Anamag, Sorscha3) / 3 Losses (Rahn, Magnus1, Denny1)

Legion of Everblight:

38 Wins (Denny1 x2, Scaverous x2, Issyria, Wanderer, Skarre1, Sloan, Naaresh, Gaspy2, Madrak1 x2, Strakov2, Kaya3 x2, Helynna x3, Sorscha2, Kaelyssa, Dreamer, Jaga-Jaga, Denny3, Elara2 x2, Thexus, Sorscha1, Maelok x3, Heretic, Strakov1, Borka2, Caine2, Karchev, Baldur2, Gaspy3, Gaspy1) / 18 Losses (Denny1, Krueger2, Dreamer, Sorscha1, Jaga-Jaga, Old Witch3, Caine1, Issyria, Child, Helynna, Gaspy3 x2, Karchev, Vlad1, Barnabas, Heretic x2, Madrak1)

Protectorate of Menoth:

8 Wins (Gaspy2, Helynna, Vlad2, Sorscha1, Vlad1, Kraye, Garryth, Naaresh) / 1 Loss (Madrak1)

Convergence of Cyriss:

1 Win (Haley3) / 7 Losses (Heretic, Rask, Kaelyssa, Xerxis, Siege2, Testament, Bradigus)

Is it a Sign?

Is it a Sign?

So, Privateer Press recently did their Mystery Box promotion. They were clearing out some kits from their warehouses, and offered random deals of $240 worth of product for $60. So I, like many, took a chance on one of them. There was a guaranteed huge base model in each, and I figured it would be neat to see what they sent.

I received the Skorne box, which included a Desert Hydra, the starter box, a unit of Cataphract Arcuarii, and an unit of Cataphract Ceteratii. And I had a friend who also got Skorne with their mystery box buy, who traded me theirs for some of my Protectorate of Menoth backlog. I last played my Skorne army back in April 2017, but getting a sudden influx of models for them (even if not the most game-capable) has suddenly made me wonder if this is a sign to give them a try again.

I’ve been feeling a bit of malaise with the Legion of Everblight, which is probably pretty normal after being 56 games into the faction in this year alone. Some summer complications didn’t help, of course, but I’ve definitely noted that my passion for them has slowed a bit. I’ve been successful with Legion, but there’s just some play style bits that I’m finding don’t exactly suit my interests. So I took the boxes as an omen, and broke out the Skorne for a Champions tournament this past weekend (what better way to play a faction you’re rusty on than limited selections of warlock and theme?).

I did manage to finish two Legion painting projects in the meantime, but I am putting a Skorne piece in my queue next (even if just for a change).

Anamag the Doom Feaster

I’m pretty pleased with how Anamag turned out. I like the work I did with a dremel to make her shirtless under her robes (plus drilled the belly button). Think it gives her a good look. She’s definitely a powerful warlock, but I just don’t think I like her play style of empowering medium-based infantry. I left Trollbloods in many ways because of that problem!

Legion of Everblight Harrier

Also painted up a Harrier, to serve as a Fury battery for Anamag’s list. It plus the Blightbringer is all I’d run in her beast package. 

So taking the Mystery Box as a sign, it was time to break out the Skorne. I was definitely rusty with them, so I went with choices that I knew pretty well as a Warlock from the options: Hexeris2 and Morghoul1. I built the Hexy2 list in Imperial Warhost, as Black Spot synergizes really well with the Siege Animantarax. The other theme choice for Champions right now was Masters of War. I pretty much ignored the free cards, and ran Morghoul1 with a melee beast brick using Tiberion and getting the theme benefits. Not ideal, but worked for my purposes (ideally to scare people away from armor skews, which Hexy2 would struggle in). I ended up dropping the Hexy2 list all three times, which was pretty much what I hoped–as I felt stronger by far about that list.

Shots from the three games, clockwise from left. First round was against Charles’ Legion, using Anamag. Was pretty funny that he was using the model and faction I likely would have brought to this event. Their ability to crack armor remains very strong, and I started to lose enough models that it was time to make a play on Anamag–I was successful at delivering a Titan thru some traffic to get the job done. Second round was against Justin’s Sorscha3 leading an Armored Corps force. This time I had to play really carefully, as it was a lot of armor to face. I managed to get a good look at Sorscha3 so I took it. Knocked her down with a thrown Man-o-War, got a few spells into her from a channeling Cyclops, and then the arcing poison shot from the Aradus Sentinel ended up cranking the damage and killing her. Final game was against Pat’s Rahn list. I, as usual, played a bit wrong into Rahn. Lost two heavies in a turn when I could have lost only one, and that hurt. I managed to get ahead in points when we got down to very little left (Hexy2 himself ran up and ended the Helios). But I ran out of time trying to stall him from equalizing/gaining with what he had remaining. Was a fun game, and I’m proud of making it to the final match. 

4 Champions Bracket

We did this Champions event with a bracket system, where starting spot was decided at random. Was a fun way to do it. Makes it tense to know what’s coming down the line. 

Overall I had a fun time dropping my Skorne back onto the table after over a year of not playing them. I don’t know if I’m going to truly obey the sign provided by the random mystery box. But at least for now I’m going to get a few Skorne games in, and paint at least one Skorne model.

365 Points Challenge Progress (2018):

239/365

Battles (Privateer Press):

Overall Totals 2018: 76 (Win/Loss 49/27); 2017: 120 (Win/Loss 86/34): 2016: 123 (Win/Loss: 74/49); 2015: 43 (Win/Loss: 29/14)

Legion of Everblight:

38 Wins (Denny1 x2, Scaverous x2, Issyria, Wanderer, Skarre1, Sloan, Naaresh, Gaspy2, Madrak1 x2, Strakov2, Kaya3 x2, Helynna x3, Sorscha2, Kaelyssa, Dreamer, Jaga-Jaga, Denny3, Elara2 x2, Thexus, Sorscha1, Maelok x3, Heretic, Strakov1, Borka2, Caine2, Karchev, Baldur2, Gaspy3, Gaspy1) / 18 Losses (Denny1, Krueger2, Dreamer, Sorscha1, Jaga-Jaga, Old Witch3, Caine1, Issyria, Child, Helynna, Gaspy3 x2, Karchev, Vlad1, Barnabas, Heretic x2, Madrak1)

Skorne:

2 Wins (Anamag, Sorscha3) / 1 Loss (Rahn)

Protectorate of Menoth:

8 Wins (Gaspy2, Helynna, Vlad2, Sorscha1, Vlad1, Kraye, Garryth, Naaresh) / 1 Loss (Madrak1)

Convergence of Cyriss:

1 Win (Haley3) / 7 Losses (Heretic, Rask, Kaelyssa, Xerxis, Siege2, Testament, Bradigus)

Drawbridge Fall 2018 Blood Bowl League

Drawbridge Fall 2018 Blood Bowl League

These are the full league rules for the Drawbridge 2018 Blood Bowl league. They will use the league rules presented in the current Blood Bowl Annual (2018) with the modifications noted below. The Annual includes a streamlined and comprehensive version of the pre-and-post-match sequence for team management, and all team managers should have and familiarize themselves with the full league rules.

Critical Rule

We’re here to have fun and tell good stories about epic Blood Bowl games. If you’re here to win at all costs, this isn’t the League for you.

League and Divisions

The Drawbridge Blood Bowl League (DBBL) 2018  will run for 6 weeks, starting on September 6th, 2018. The All-Star game will happen the week before playoffs, and will be held on Thursday, October 18th. The Playoffs will happen on October 25th and 27th, with the Final Game on Sunday the 28th. NOTE: Currently those timings are only tentative–they may be adjusted depending on player availability and Drawbridge timings. 

Team managers will be split into two Divisions: East and West. Players can play any opponent in the League, but your in-Division standings will be what will determine playoff participation. We’ll endeavor to split the two Divisions by available times for games (roughly weekend players and weekday players), but I’ll also have to make the Divisions equal in numbers.

League Teams and Player Recruitment

Teams in the DBBL begin with the standard 1,000,000 gold coins and free Head Coach to create their team. All currently published teams are available to Team Managers. Note that this League DOES NOT USE STAR PLAYERS. They cannot be recruited at any point during play. Instead, players are encouraged to come up with identities of their own Star Players as the course of play runs onward. Note that we’ll have an All-Star game where coaches from each Division will contribute their top players to their Division team and run the game as a group against the other Division coaches (should be amazingly silly and fun). This also means that other named personas are not being used (referees, coaching staff, etc.).

Blood Bowl Dwarfs

Recruit teams young and old alike!

Note that if a team needs to be restarted, the rules presented for restarting in the Blood Bowl Annual will be followed. The short version is: new roster of recruits, keep current fan factor, can buy-in players with skills from old team at cost. We encourage players to not abuse this system unduly–if a pattern of frequent restarts for free fan factor is noted, expect suitable censure.

Playing Games and Progress

Team Managers are welcome schedule matches via online connection, or simply show up for games at the likely timings at Drawbridge. Team Managers cannot play a game against the same opponent twice in one week (Thursday to following Wednesday counts as the week each week). Division Standings will reward playing a lot of opponents (e.g. a player who is 2-1 would be ranked ahead of a player who is 1-1 but behind a player who is 2-2).

Specific League Rules

Special Plays: Special Plays are extremely limited in the DBBL. During the pre-game sequence, only a single Special Play card is drawn by each player–there is no roll to randomly determine number of choices. Additional pulls from the special play deck can be purchased through inducements as normal.

Weather: Yes, we’re using Weather. Roll on that table, and have some fun.

Expensive Mistakes: Yep, using this rule. Keep spending on the team.

Spiraling Expenses: And this one too. It’s hard to manage expensive teams.

Sponsorships: There will be a list of active Sponsorship deals maintained on this page. These will be one source of Special Plays, as well as other benefits (and drawbacks) for teams.

Inducements: The DBBL will use the inducements rules as normal to help balance teams of different value. Again, as the rules list: either Team Manager can purchase inducements in that phase pre-game, but the Team that has a smaller total team value gains the difference in team value as “free inducements” points for that match only.

  • 0-2 Bloodwiser Kegs (50,000gp each)
  • 0-3 Bribes (100,000gp each)
  • 0-4 Extra Team Training (100,000gp each)
  • Mercenaries (Various Prices)
  • 0-2 Wandering Apothecaries (100,000gp each)
  • 0-1 Hireling Sports-Wizard with the Fireball and ZAP! spells (150,000gp, Spike Issue 1)
  • 0-5 Additional Special Plays (100,000gp each)

Coaching Staff: These rules are used as written.

Illegal Procedure: These rules are used as written. Don’t fuss about it. Accept that it’s a part of the game, and remember to keep the correct turn marked.

Exhibition Games, Piling On, Free Fan Factor, (In)Famous Coaching Staff, Famous Referees, Special Balls, and Blood Bowl Stadiums: All of these rules are not used in the DBBL 2018 season.

Painting Teams

Fully-painted teams are not required, but they do have rewards. First off, filmed games and commentary will only be done for teams that are fully painted. So you should want to get those colors on your models only for that. But there’s even more incentive: when you field a fully painted team, you get an immediate +3 boost to your Fan Factor for free. The value of the team increases accordingly, but you don’t need to spend the money from treasury to do it. Should you change team members or recruit others, note that you’d lose that +3 boost if unpainted models hit the pitch (so paint up those reserves too!).

Prizes and Trophies

Enrico at Drawbridge has some great official Blood Bowl prize support for the event: special coins, Special Play cards, special color roster sheets we’ll be using to track our teams, and more. There will also be a MVP Star Player award for the Star Player that is the biggest Star during the All-Star game (likely by making their foes see stars). And the overall league trophy for the winner of the big game at the end of the season. We’ll have additional prizes for “down on their luck” and best-painted team as well. And the final prize will be a random draw among all League participants who played at least five games during the season: you’ll get a plastic GW Blood Bowl team box of your choice.

 

Drawbridge Blood Bowl Endorsements

Drawbridge Blood Bowl Endorsements

Various companies are watching the Fall 2018 Drawbridge Blood Bowl League with excitement, and calls are coming in to the Commissioner’s Office with offers. This Fall, leading teams and top players will get a chance to secure these great endorsements to enrich their team. Check back frequently as more will be added as we go. 

StoneBridge Wagon Wheels

Stone Bridge Blood Bowl Endorsement

Not to be confused with StoneFire Wagon Wheels, StoneBridge Wagon Wheels has been supplying the Drawbridge Football League with quality meat wagon wheels since the inception of the League. While carting dead players off the pitch may seem less glamorous, most fans of the sport arrive at the games in wagons with their own StoneBridge wheels, which helps cement the brand as one of Nuffle worshippers’ favorites.

StoneBridge tires gives their endorsement to the team who has suffered the most Dead! results on the casualty table for their team. The League starts with this endorsement not awarded, but after one team has more deaths than any other, they will receive the StoneBridge endorsement. Due to the extra footage of their dead players being carted away, the team becomes a fan favorite. The team does not adjust their Fan Factor, but any week they start with this endorsement they treat their Fan Factor as 1 higher than it normally is for all game purposes within the match (note, however, it does not increase the total team value). However, whenever a team gets more total deaths that they’ve suffered, then StoneBridge tires swaps their endorsement to that team for their next match.

Current Team: The Green-Gray Plaguers, for the death of their star Pestigor, Goiter (RIP 9/8/18 – 9/9/18). The celebrated first-game death of Goiter, and the subsequent win by the team, got the fans well behind the Green-Gray Plaguers. Stonebridge is happy to sponsor them until such time another team suffers two total deceased players and doesn’t fold and reform.

Nurgle King

Nurgle King Blood Bowl Endorsement

Who knew so many blessings could fit between two buns? Nurgle King has been satisfying Nuffle fans with tasty treats in the stands for generations. From their patented “Glopper” burger to their tasty, always natural cut flies, Nurgle King knows how to satisfy. The player who gets the Nurgle King endorsement is set to earn some (un)healthy revenue… but it does mean the occasional advertisement where they actually take a bite. 

The first player to reach 10 Star Player points can secure the Nurgle King endorsement if they wish. Having the Nurgle King endorsement earns the player and team some extra cash each game. The team gains +10,000gp when determining their winnings after a match. However, the player that has the endorsement must immediately mark an N in their injuries box (counts as a niggling injury as normal). If another player earns more Star Player points than the current one Nurgle King is endorsing, they can choose to steal the endorsement. They then gain the benefits and drawbacks starting in their very next game. Note that the gifts of Nurgle don’t fade easily, so players who have lost the endorsement still retain the niggling injury they acquired when they took the endorsement. Nurgle King doesn’t mind this arrangement at all: they love having a different star shown in their ads every week, taking a healthy bite into their new breakfast Croissan’Itch.

Current Player and Team: Kas, star blitzer of the Orcland Stompas, is recognized as the “Have It My Way” player of the week. He’s a multiple scorer and MVP, and the center of that brutal Orcland Stompa running game.

Artifacts of the Dallaran Cluster

Artifacts of the Dallaran Cluster

Yes, it’s time for more 40k. Decided to try a campaign, as most of us who game at my local store really enjoy more narrative-driven gaming to encourage our painting and playing. One of our players, Tony Borzok, wrote up an idea that we decided to transform into a game–the following is almost entirely his write-up, with some edits and suggestions from the wider group. 

Artifacts of the Dallaran Cluster is a map-based campaign in which players battle on 15 different planets spread out through the Cluster in search of their faction-specific artifact. Along the way players will attack foes, defend territory, earn planetary perks, build fortifications, and race to acquire their artifact to enable victory.

Prepare the Harvest, for They Will Scythe

The Veiled Region of the Segmentum Tempestus has long held mystery, shrouded in the myriad warp storms that rage and obscure Imperial travel. Yet suddenly, one area of the storms subsided–revealing a dense cluster of stars along the fringe of the sector. Imperial probes and a survey vessel were dispatched, and examination of the cluster revealed a higher number of planetoids than expected given the small size. The survey vessel’s crew launched signal buoys to cordon off the cluster while examination for heretical or xenos evidence was conducted. Naming the major star Dallaran, they completed an initial survey of it and its two companion stars, and filed the information among the millions of other reports making their way for Imperial administrative review to be opened for further exploration, colonization, and mineral extraction. 

The system was largely forgotten until an Inquisitor, Jerubaal Valenhern, operating on a star base near the Dallaran cluster was called in for advice on what seemed like a routine customs arrest. A freebooter captain with a small ship attempted to avoid a customs search, and was caught trafficking illicit trinkets depicting heretical cult symbols and idols packed in strange, ill-smelling straw.

Strange Idol

Inquisitor Valenhern carefully purged the few customs officials who observed the images themselves, then turned to interrogation of the captain: Beyal Fabian. Captain Fabian revealed under intense interrogation and psychic pressure that she had been cutting the cordon and retrieving these items from the Dallaran Cluster planetoids. She spoke of these as only the most transportable and easily moved goods, but ranted and raved about far stranger massive artifacts that she had seen. Her words began to slur and burble as she spoke of hidden temples, strange symbols, a cruel rod held on a pedestal that seeped pure purple energy, and more.

Reports are unclear from the station what followed. Inquisitor Valenhern dashed off a desperate S.O.S. message, appended with that much of the transcript of the interrogation. His plea for help was stunningly strange. He said the station was under assault from inside and that Captain Fabian was “no more yet even more”. His final words on the transmission were “Get here. There’s no helping the station. But scour the Dallaran Cluster for these artifacts. Prepare for the harvest, for They will scythe.”

Upon receiving the message, the grand Imperial war machine rumbled into action. Inquisitor Valenhern’s superior noted the potential need for extreme force, and dispatched not merely the usual Imperial expeditionary force. He earmarked it for a Titan Legion and the Adeptus Mechanicus as well. But the Inquisition was not the only one listening. What xenos awakened on the planets with Captain Fabian’s footsteps? What other races are watching the signs and stars, recognizing the portents of Chaos? And to what does the destruction of the star base and the strange words from Fabian and Valenhern mean for yet darker daemonic prophecies and quests? One thing was sure: the artifacts of the Dallaran Cluster must be found. 

Campaign Concepts

The Campaign will take place over a number of rounds, each of which has three phases: maneuver, battle, and wrap-up. Players start with a single planet that they choose based upon a roll-off for selection order.

Maneuver Phase: Every player secretly select and write down which maneuver they will take (and the target of that maneuver). They are then revealed starting with the player with the lowest total campaign points in that round (rolling for ties). The maneuvers are as follows:

Invade: Choose a planet controlled by an opponent and battle for control. If the opponent has an HQ or Shrine in that location, that becomes the target of the invasion (requires a second invasion to conquer the world).

Explore: Choose a planet controlled by no player, and gain control of it.

Build: A player chooses one of the planets they control, and select to build either an HQ or a Shrine in that location. A player can only choose the Shrine option if they are on their correct relic planet, but an HQ can be built anywhere. Players can only have one shrine and one HQ in the system at any given time. An invasion cancels a build maneuver if it is revealed first. If revealed after in the same round, then the building is completed just in the nick of time.

If multiple players select the same destination for occupation with Explore, then they will battle–with the winner taking control of the planet. When a player has one of their controlled planets invaded, they can choose to either battle or cede control. If they cede control, treat as an Explore. If they choose to battle, the winner retains/gains control of that planet. If several players choose the same destination, that’s fine–work out either sequential games or one larger multiplayer game to resolve the event, depending upon the narrative of who’s attacking where.

Battle Phase: Should be self-explanatory, but represents the clashes between armies on the various planets. Use the following missions for guidance, depending on the situation of the battle. If the players cannot decide on a scenario that makes sense for the battle as the story progresses, consult the other players in the campaign or roll a dice.

Invasion Scenarios: Meat Grinder, Blitz, No Mercy, Secure and Control, Tactical Escalation, Deadlock. For battles targeting an HQ or Shrine, instead pick one of the following: Sabotage, Rescue, Retrieval Mission, the Relic, Cleanse and Capture, Cloak and Shadows. Note that an HQ and/or a Shrine give different bonuses to models in these battles. HQ provides the controlling player 4 additional CP for the battle. Shrine provides the general of the army a boost to their morale and fighting presence: they automatically pass all personal leadership tests and gain +1 to two characteristics of their choice from this list: WS, BS, Strength, or Toughness.

Explore Scenarios: Ambush, Patrol, The Scouring, Big Guns Never Tire, Contact Lost, Spoils of War

Wrap-up Phase: Check which planets each player controls. Reveal to that player which perk applies for that planet. During the first Round of the campaign, do not include the Faction Artifact options in the random Perk selection pool. Players can make note of the perks of planets as they discover them. Adjust player campaign points score according to their current possessions. Check to see if the campaign finale threshold is met. If so, then plan the mega battle campaign conclusion for the following week. If not, proceed to another Round of the campaign.

Planetary Perks

Each of the 15 planets in the cluster will be assigned a perk, but that perk will be distributed at random as the planets are occupied. Players will know what they possess, and there may be reasons that it becomes visible to the other players–but there will be some mystery as no one will exactly know which planet provides what benefit. That will add some mystery in people’s quests to locate their faction artifact.

King of Hearts Imperium Artifact
King of Spades Chaos Artifact
King of Diamonds Eldar Artifact
King of Clubs Necron Artifact
Queen of Hearts Lost Settlers: A community of lost settlers has established a home here, eager to rejoin the Imperium after their time away. Imperial models automatically pass all Leadership tests (except for ones for or defending against psyhic powers) in battles on this planet, to represent their zealous defense of this populace.
Queen of Spades Chaos Shift: The powers of Chaos can make or unmake worlds in their image. If the Chaos player possesses this world, they may choose to swap this world’s card for a randomly selected world card held by another player. This becomes the Perk of the world that loses its card, and the lost card becomes the new Perk of the planet that was the Chaos Shift.
Queen of Diamonds Webway Portal: Set up one Webway Portal model on battlefields when this planet and an Eldar player is involved. Eldar players may use it as a part of their force as normal.
Queen of Clubs Tomb World: This is the Necron tomb world in the system. All Necron models may gain the Deep Strike deployment special rule for battles on this planet.
10 Asteroid Defense System: Half of the attacker’s units (rounding down) must start any mission in reserve, owing to being slowed in deployment by the defenses. If an unsuccessful attacker tries to invade this planet again in their very next Maneuver phase, then this benefit does not apply the subsequent attempt.
9 Abandoned Xenos Hive: This world contains the ancient structures of a long-lost Xenos race (best translation Imperial scholars could manage is “The Future Land of Cleve”). Any battle on this planet must use a dense urban terrain set-up.
8 Death World: Maintaining a force on this planet is difficult at best, as the occupiers must deal with the constant attacks of the flora and fauna. The player who occupies this planet chooses a force that is 75% the points value of the attacking force during an invasion of this world (or add the same amount of points to the attacking force’s side as needed).
7 Null Planet: Something about the chemical composition of the soil dulls connection to the warp on this planetoid. All HQ characters on both sides of the battle gain the Deny the Witch ability, whether or not they are a Psyker.
6 Ash Wastes: Visibility is highly limited by the volcanic smoke columns and soot storms that sweep this planet.
Ace Empty Planet: No Benefit nor Penalty
Ace Empty Planet: No Benefit nor Penalty

Campaign Points and Conclusion

Players each have a static campaign score that they carry throughout the campaign. Each Wrap-Up Phase players should check and adjust their current score.

Each player/side gains points as following:

  • 1 Campaign Point for each planet they control
  • 1 additional Campaign Point for controlling their Artifact world (immediately reveal that Perk card to the other players)
  • 1 additional additional Campaign Point for controlling a world with their Shrine
  • 1 Campaign point for every 500 points of their army that is fully painted and based (up to 3,000 points)

Thus, player campaign scores can range from zero to 23 (the latter representing one player controlling every planet, having built their shrine world, and have a fully painted and based 3,000 point army).

At every Wrap-Up Phase, the players should add all of their scores together. When that score totals 30 or more, the Conclusion Condition is met.

Conclusion Condition Effects: There are no further rounds of play, instead a large culminating multi-player battle–the story for this battle will be determined by the breakdown of Campaign Points, planetary possessions, and the story that has developed across the Campaign’s play. Relative campaign points in particular will come into play in determining battlefield position and secret objectives for the final mission.

 

 

 

Remaining Un-Qualified

Remaining Un-Qualified

Recently I attended a Warmachine Weekend Qualifier up in Rochester, NY, which had a large host of players and a really competitive group of attendees. This is how my games went. I’ve been practicing and refining my lists for the event for a while, and I was moderately confident that I’d have a respectable showing at the event. Millennium Games in Rochester is a great store that hosts great events, so I knew I’d have fun if nothing else.

My pairing was a Kallus1 with Blightbringer in Primal Terrors (2 units of Warspears) list, and a Thagrosh2 Primal Terrors list with Golab–because the two of them sync so very well together. At the bottom of this post you’ll see my roster sheet with the full details of the two lists, but wanted to avoid spoilers of the action!

1 Legion Thagrosh2 vs Circle Baldur2

My first opponent was Spencer, who had a Baldur2 list and a Kaya2 list. Either way I was going to face a lot of boxes, so I had to take Thagrosh2 into him. He dropped Baldur2, and we set up for the clash. Roots of the Earth was good, but I still managed to snag three of his heavies on Feat turn. All four of my heavy hitters were in the right spots for my own Feat turn to carve my way through the rocks. I got up on scenario by holding my left flank, which meant he had to try and leverage Baldur2’s personal threat–and Golab cruised in to finish him off. Was a fun game, and it showed me the ceiling of what kind of damage Manifest Destiny plus this beast package can do (would come back to bite me later…)

2 Legion Kallus1 vs Cryx Gaspy3

Round two I faced Piotr’s Cryx force. He had a Deneghra1 Satyxis force, and an Asphyxious3 heavy warjacks list (not 9 slayers, but a lot of slayers plus an Inflictor, Seether, and Cankerworm). I was more confident about facing Satyxis than the Slayers, and took my Kallus1 list as it was going to be the better choice against either for me. Piotr dropped then Gaspy3 list, and we clashed. I got very lucky that the scenario was Spread the Net, because his battlegroup couldn’t quite stretch across all the spots they needed to be. Let me winnow down both sides of the force, while taking some pretty hairy casualties myself. The Blightbringer waited until late game as I try to, and it worked well–being a sweeper that crushed two Warjacks. He had to try an assassination run that honestly looked pretty good–managed to clear a path for the Inflictor and got it onto Kallus1 with a charge. However, the dice decided to go my way. He left Kallus1 on three boxes, and I managed to pull off an assassination myself in the following turn (was far closer than it should have been, as I forgot Murderous on the Scythean)–an incubi’s combo attack was what finally got the job done on Gaspy3. 

3 Legion Kallus1 vs Cryx Gaspy1

Round three I got paired up against Rob McCarty, another Cryx player and one of the great people from the Pittsburgh meta. Was a bummer to be 4 hours from home and face someone I see frequently, but still a good game. He had Satyxis with Asphyxious1 and all the slayers with Gaspy3, and he dropped the Stayxis. Again, I had to go with Kallus1. This time I think I fared a little better, though Satyxis gunslingers do fearsome work. I had a lot of crossing shots that happened from the Blightbringer, and that helped clear the waves of Blood Witches, while Kallus1’s nuke and the Scythean helped with the Raiders. I managed to get to a small scenario advantage, when time finally ran out on Rob’s turn. Was a great close game, against an opponent who usually beats me. It also left me as one of the four undefeated players going into the next round, against some pretty fierce competition. 

4 Legion Kallus1 vs Trollbloods Madrak1

Round four I faced Tim Banky, a member of the Canadian WTC team and one of the people behind the great Arcane Assist battle report series. He was playing Trolls, with Madrak1 and Borka2 as his drops. I expected, and got Madrak1, and accordingly had to drop Kallus1. This was my weakest game of the event probably, as I made two key mistakes. He also played an excellent game, which led to my loss. It would have been closer had I not flubbed the timing of my Feat turn (should have used it rather than waited on turn two). And I flubbed remembering a critical piece of his defensive tech: Kallus1 killed a Fennblade who had hero’s tragedy up. After that herp derp moment of him getting knocked down, it was all over but the assassination run. I did what I could to prevent it, but Madrak1 has a lot of tools (a running Dire Troll Bomber followed by Jackhammer managed to carve thru my fury and finish him off). Was a fun game against an excellent player, who showed me a side of Madrak1 I haven’t seen before. Definitely learned a lot. 

5 Legion Thagrosh2 vs Grymkin Heretic

Final game of the series was against Larry Paladin, another player from our Pittsburgh meta. He was the other player who reached round four undefeated but lost to Bubba Dalton in his game. The good news is that we could just relax and have a good game. I had a feeling I was going to see his Heretic list, which is a really nasty proposition, and I wasn’t surprised. I dropped Thagrosh2 as I needed his destructive power to carve thru all the wounds. I mentioned that round one showed me the ceiling of damage with Manifest Destiny? This one showed me the floor. My damage just wasn’t there, and at one point Thags himself had to hang out way too close to a Skin and Moans. I managed to survive, and get to a decent-ish scenario position, but I spent too much time trying to get myself out of the difficult situation left by coming up short against multiple heavies in a turn. Which led to me clocking out. Happy with some moves in the game, but overall wasn’t pleased to drop the last two at the event. 

6 Millenium Games WMW Qualifier Roster and Results

My rosters above. I’m really pleased with the Kallus1 list, though it will definitely change a bit as I get more of the Primal Terrors stuff built. I’ve got Anamag, rotwings, and a unit of Warmongers on the build table as we speak. The Thagrosh2 list is still a work in progress, as I am thinking that it would much more prefer a unit of Chosen in place of the Warspears. But I do know that Thagrosh2 plus Golab is absolutely nasty, albiet a bit streaky against high armor targets.

Millenium Games Summer 2018 Qualifier Top 10 results

This was the announcement the amazing T.O. of the event, Gail Martindale, made after the event was over showing the final rankings of the top ten. Was really pleased to make 6th place in a tournament that had so many excellent players who are renowned tournament winners. And here’s the link to every player’s lists from the event that she mentions for those who were interested in what was fielded.

Overall a great event. I remain unqualified for Warmachine Weekend, but that was likely anyhow. I’m setting my sights mainly on doing well in a few team tournaments this year, to help prepare for the America’s Team Championship in January. And despite my one-and-a-half weeks of playing Menoth, I’m still going strong with my commitment to Legion of Everblight in painting and practice. Slowly but surely the faction is coming together for me.

365 Points Challenge Progress (2018):

226/365

Battles (Privateer Press):

Overall Totals 2018: 73 (Win/Loss 47/26); 2017: 120 (Win/Loss 86/34): 2016: 123 (Win/Loss: 74/49); 2015: 43 (Win/Loss: 29/14)

Legion of Everblight:

38 Wins (Denny1 x2, Scaverous x2, Issyria, Wanderer, Skarre1, Sloan, Naaresh, Gaspy2, Madrak1 x2, Strakov2, Kaya3 x2, Helynna x3, Sorscha2, Kaelyssa, Dreamer, Jaga-Jaga, Denny3, Elara2 x2, Thexus, Sorscha1, Maelok x3, Heretic, Strakov1, Borka2, Caine2, Karchev, Baldur2, Gaspy3, Gaspy1) / 18 Losses (Denny1, Krueger2, Dreamer, Sorscha1, Jaga-Jaga, Old Witch3, Caine1, Issyria, Child, Helynna, Gaspy3 x2, Karchev, Vlad1, Barnabas, Heretic x2, Madrak1)

Protectorate of Menoth:

8 Wins (Gaspy2, Helynna, Vlad2, Sorscha1, Vlad1, Kraye, Garryth, Naaresh) / 1 Loss (Madrak1)

Convergence of Cyriss:

1 Win (Haley3) / 7 Losses (Heretic, Rask, Kaelyssa, Xerxis, Siege2, Testament, Bradigus)