The (French) Foreign Legion

The (French) Foreign Legion

The Legion learning curve continues for me. I’ve enjoyed it thus far, and I’m trying to be limited in what I’m fielding to better learn certain things. Right now I’m focusing on Fyanna2 (Children of the Dragon, 2 units of Swordsmen), Thagrosh1 (Oracles double Thrones), and Kallus1 (Primal Terrors, Blightbringer plus Ogruns). Definitely enjoying the faction, though there are moments when it’s feeling really foreign to me. For instance, so much time playing Protectorate of Menoth makes the relative lack of magic defense really noticeable to me. To the point where Eilish Garrity has been in lists (or considered) much more than he likely should–and he’s hardly the best anti-magic.

Painting-wise, I’ve added Kallus1 so I can have at least one painted Warlock for the faction in my current scheme, and Azrael, a character Heavy that has a spot in my Fyanna2 list.

1 Legion of Everblight Kallus1

He’s the first model that’s more in the yellow armor than anything else. I still like the look. The picture doesn’t highlight it, but there’s a bit of blue on the chain that covers his skirt to balance it. I’m pretty pleased with the model, and I think when the rest of the army gets done alongside him it’ll look ideal. 

Here’s the front and back of Azrael. The pinkish fleshtone of the wings works well, I think. And I love the way the yellow pops on the cool-tone model. It took a lot of work to get him done, but I’m really glad I finished it up. 

Now to games played. This set will be pretty quick, as they’re all just practice and refinement games that I’ve been getting in. We have a great local meta split across a few stores (Drawbridge, SCG Hobby, and Mr Nice Guy Games) so it’s relatively easy to get in a number of games against quality opponents. All the comments will refer to the photos clockwise from the larger one on the left.

First faced Justin’s Madrak1 list with my Fyanna2 list. Was a very close and grindy game (often the case between our lists), which I managed to win on clock. Next was a loss to Steve’s Helynna with Thagrosh1. I got behind on attrition, and had to go for assassination that simply flubbed the critical part (a miss on the boosted Mutagenesis–a long shot to begin with anyhow). Followed that with another match using Thagrosh1, this time against Xavier’s Kaya3. I did a good job taking out critical pieces in favorable trades in this one, and set up a scenario win as time ran tight. 

The first photo here represents two games, as I played Larry’s Gaspy3 10 Slayers list twice in a row with my Fyanna2 swordsmen list. The second time I did marginally better, but still game up very short. That’s a fearsome list! Followed it with a game against Ryan’s Deneghra3 that I won through sheer luck. Had he remembered to cast Ghostly on his own caster to avoid free strikes, and had those subsequent free strikes not both rolled huge on damage, he would have easily assassinated Thagrosh1. As it was, I pulled out the win through luck and oversight. Final game of this set was another Thagrosh1 game, this time against Elara2. The thrones did enough work at the moments they needed to in order to clear his Sentinels, leaving Thagrosh’s force well able to slowly close in on Elara2 to victory. 

Final trio of games. Another match against Steve’s Elara2, this time much closer as a battle. I managed to win by leveraging swordsmen in the far zone of the shot to a scenario victory. Had he managed to eliminate the Abbot with his shooting (which he almost succeeded on) it would have been much closer for Retribution. Turns out Cleave works well. Next up was Kallus1’s first outing, against Justin’s Khador led by Karchev. Another absolute slugfest. I managed to wreck a lot of warjacks but just wasn’t able to keep pace on scenario and lost by a pretty hefty margin. Final match for this set was again Kallus1 against Patrick’s Exulon Thexus. I had a good round with Hellmouths and the Blightbringer swinging balance of heavy hitters my way. He had to try for assassination, and failed (in part thanks to Kallus1’s defense boost on his Feat turn). Made a clear win for me the following turn. 

All-in-all some really good learning experiences. I’m definitely feeling like I have a sense of my Fyanna2 list. I know what it can face off against well, and where it struggles. Despite the fact that I absolutely love my Azrael model that I finished up, I think that list is going to get some thought and consideration before I get more elements painted for it. I’m leaning toward getting more of the Kallus1 and Thagrosh1 lists finished up and seeing where they can take me as a pairing.

365 Points Challenge Progress (2018):


Battles (Privateer Press):

Overall Totals 2018: 48 (Win/Loss 28/20); 2017: 120 (Win/Loss 86/34): 2016: 123 (Win/Loss: 74/49); 2015: 43 (Win/Loss: 29/14)

Legion of Everblight:

23 Wins (Denny1, Scaverous x2, Issyria, Wanderer, Skarre1, Sloan, Naaresh, Gaspy2, Madrak1 x2, Strakov2, Kaya3 x2, Helynna, Sorscha2, Kaelyssa, Dreamer, Jaga-Jaga, Denny3, Elara2 x2, Thexus) / 13 Losses (Denny1, Krueger2, Dreamer, Sorscha1, Jaga-Jaga, Old Witch3, Caine1, Issyria, Child, Helynna, Gaspy3 x2, Karchev)

Protectorate of Menoth:

4 Wins (Gaspy2, Helynna, Vlad2, Sorscha1) / 0 Losses

Convergence of Cyriss:

1 Win (Haley3) / 7 Losses (Heretic, Rask, Kaelyssa, Xerxis, Siege2, Testament, Bradigus)


Permanent Death League

Permanent Death League

Welcome to the Drawbridge Games ruleset for a Warmachine and Hordes Permanent Death League. This site will cover the rules, rewards, and track league results from the Spring 2018 league.

Permanent Death League Rules

The rules are pretty simple. Players gather and play games together as a part of the league. Anytime a character model dies (warlock, warcaster, or FA: C model) that named model cannot be played again in the league. We decided that it’s limited by version: so losing Caine2 means that you can still set Caine1 on the table. It’s a fun style of play, that trains players to be a bit more cautious with their characters (a benefit for developing players) and forces you to sometimes play things outside of your comfort zone in terms of new models hitting the table or seeing how you do without some key support piece (a benefit for all players). Most of all, it’s a fun way to kill the favorite models of your friends!

Permadeath League

Players in the campaign need to only commit to which faction they are playing throughout the campaign. A tally will be made of all participating factions, and a “Wanted” poster constructed for each participating faction. The “Wanted” posters will be used to track which characters have died–with a large red DEAD stamp across them when they perish. They’ll be posted on this site (below), but also on-site at Drawbridge games. An initial example of the Legion of Everblight wanted roster is below:

Bell of Lost Souls Warmachine Permanent Death Leagues Legion Wanted

Some special cases exist for a Permanent Death League, and need not clutter things here–instead it will be listed on the faction posters. A few general rules:

For named character units (e.g. The Withershadow Combine), losing one model from the group means that all are lost at the end of the game (the survivors mourn the lost). For character units that have just a single named character (e.g. Blackbane’s Ghost Raiders) losing grunts from the unit does not matter, only when the named character themselves dies is the unit out. For Warlock and Warcaster units, the same logic applies: which means that Butcher3 can lose his dogs often and still be played, but Grim2 better be careful with Muggs and Krump. In the case of any named characters that can be brought back to life, it’s the end of the game that matters (e.g. Saeryn & Ryhas, Talons of Everblight).


Drawbridge will use a ticket reward system. When each of the conditions below is met, the player gains a ticket. All the tickets are put into a central container. After the last game of the final night of the league, the league rewards will be drawn at random from the pool of tickets accumulated. This means that everyone who participated in the league has a chance to win, but the more you participated the better your chances.

The following earn a player a ticket:

  • Play a game (25 points or 75 points)
  • Win a game (25 points or 75 points)
  • Field a newly painted Warcaster or Warlock for the first time*
  • Field a newly painted character solo (or character unit) for the first time*
  • Kill an enemy named character model
  • Have a named character model spend 3 consecutive turns in a single game within 6″ of the center point of the board

Borka Bust

Your characters better be as tough as Borka to survive earning that last one!

* The intention of this is that players will be painting new models for the event, to get us further along in play-it-painted progress as a community, as well as to ensure that we paint up the models that replace our lost characters!

Spring 2018 Campaign

The Spring 2018 campaign begins on Thursday, April 12th, and will conclude on Thursday, May 17th.

Week 1:

Bounties Claimed - Week 1

Chase for the Cup

Chase for the Cup

It’s the start of the 2018 Appalachian Cup season. I took my Legion to the first qualifier, looking to leverage Fyanna2, Thagrosh1, and Lylth1 to victory (it’s a three-list format). First tho, I managed to get a bit more painting done for the event.

1 Legion of Everblight Nephilim Bloodseer

Nephilim Bloodseer. Not only do I really like the way the paint job turned out, I really like this model in the game. Solid defensive stats, strong magic interference, and occasional knockdown fishing. 

2 Legion of Everblight The Forsaken

Also finished a Forsaken. A good chance to experiement with the dragonflesh tone on a smaller model. For Fyanna2 (who is getting painted soon) it will be interesting to blend the blues with the skin tone. Happy with how this model turned out. 


I went 1-2 at the Appalachian Cup, but had a great time and good experience with my games. I’m still seeing how match-ups work for my forces, so there’s a lot of work I need to do in terms of practice and reps.

3 Legion of Everblight Fyanna2 vs Minions Jaga-Jaga

First game was against Larry IV’s Minions and Jaga-Jaga. It was a good game for me, as I was able to collapse the side away from the Dracodile. Finally ended on scenario as he just couldn’t get enough contesting.

4 Legion of Everblight Lylyth1 vs Retribution Issyria

Second game was against Patrick’s Issyria. It’s a bad matchup for my lists, and I didn’t do myself much favor with Lylyth1. She didn’t have what it takes to pull out a victory against all those fast and accurate weaponmasters. Back to the drawing board for what I’ll do against this force. 

5 Legion of Everblight Thagrosh1 vs Grymkin Child

Third game I played Thagrosh1 vs Ken’s Grymkin (the Child). I actually lost on the clock in this match, which was an utter slugfest. I had the advantage but just couldn’t clear the zones fast enough to get the points advantage in time. As I get better with the force (this was only Thagrosh1’s third game for me), that should help on the time issue.

Overall a good first Appalachian Cup event for me. Scored me 5 points toward getting into the Appalachian Cup finals, which alone is a good start. With more practice, I should be successful.

Speaking of practice, I played 4 practice games before the App Cup as well. Some shots from them (comments run clockwise from top left):


Had a win against Steve’s Helynna, facing all the Retribution armor. Next got in a CID game against Andy’s Sorscha2 with Lylyth1–took some tricky throws to clear zones but won on scenario. Faced Savage’s Kaelyssa list with Thagrosh1, and finally took on Larry’s Dreamer–and managed to scrape a victory there. 

365 Points Challenge Progress (2018):


Battles (Privateer Press):

Overall Totals 2018: 38 (Win/Loss 22/16); 2017: 120 (Win/Loss 86/34): 2016: 123 (Win/Loss: 74/49); 2015: 43 (Win/Loss: 29/14)

Legion of Everblight:

17 Wins (Denny1, Scaverous x2, Issyria, Wanderer, Skarre1, Sloan, Naaresh, Gaspy2, Madrak1, Strakov2, Kaya3, Helynna, Sorscha2, Kaelyssa, Dreamer, Jaga-Jaga) / 9 Losses (Denny1, Krueger2, Dreamer, Sorscha1, Jaga-Jaga, Old Witch3, Caine1, Issyria, Child)

Protectorate of Menoth:

4 Wins (Gaspy2, Helynna, Vlad2, Sorscha1) / 0 Losses

Convergence of Cyriss:

1 Win (Haley3) / 7 Losses (Heretic, Rask, Kaelyssa, Xerxis, Siege2, Testament, Bradigus)


Quality Qualifier

Quality Qualifier

This past weekend I went to a great event at Millenium Games in Rochester, NY. Had a great time fielding my Legion in a pretty strong competitive forum–34 players over five rounds made for a really vibrant field. If nothing else, I got to play games against five players I’ve never faced before, which let me see all sorts of stuff I’ve never seen on the tabletop. But first, as always, painting progress.

Legion of Everblight Ravagore Bone Blue Fire

I finished up a Ravagore for my Lylyth2 list, in the nick of time to convince myself that I don’t really want to play Lylyth2. When CID happens and Ravagores come down in price, I may return to her. But for now he’ll be a great shelf centerpiece model at least!

Now a quick breakdown of my World Ender Qualifier games. I lost my first two, but one the next three. Ending 3-2 felt pretty good overall to me given that it was a competitive field, my Lylyth2 list had some clear holes in ability, and I’m still newer at playing Legion. The pictures are not always so pretty to look at, as I’m still hardly painted on my lists. But I’m making progress!

1 Legion Fyanna2 vs Grymkin Old Witch3

First up, Paul (from somewhere in NY) and his Old Witch 3 infantry swarm. This was a rough one, as Old Witch 3 brings a lot of assassination threat and 50 infantry models. I tried to clear and simply couldn’t manage all their numbers, and had to play for an ill-advised assassination before my left flank totally collapsed. Was a good game, and exactly why I need a better infantry clearing list (I knew that Lylyth2 simply couldn’t get it done either. 

2 Legion Lylyth2 vs Cygnar Caine1

Second, Piotr from Rochester and his Caine1 Gravediggers list. Friendly guy, and good to play someone from the area  where the event was held. This match was lopsided all the way. I didn’t have the tools nor the luck to really leverage. I managed to hang in the game for a while thanks to Lylyth’s stealth and gradual clearing, but it was never going to be something I could press for victory due to attrition of my force. 

3 Legion Fyanna2 vs Trollbloods Madrak1

Third round was Luke from Syracuse and his Madrak1 Storm of the North list. This was a fun game as there was a lot of missing done by both sides, so for a while we both really felt like we were in it. I got a clock advantage, and started to press on the side where Madrak1 was standing, which leveraged a win for me on scenario eventually. Heck of a grind, and a really friendly opponent. 

4 Legion Fyanna2 vs Khador Strakov2

Fourth round I faced Adam from Buffalo’s Strakov2 Legion of Steel list. In the course of chatting, I found out he’s running a team event I’m headed to in March, so it was good to put a name with a face. This was another slugfest, but one that I was able to do a little better at surviving than some others I’ve played. Admonition saved Fyanna2’s life near the end, which left me in a position to score the last points I needed to win. Was an enjoyable match–probably my favorite from the weekend as I felt like we both played well for the most part. 

5 Legion Fyanna2 vs Circle Kaya3

Finally, I faced Chris and his Kaya3 list (at that point I was a little out of it, having started on the road at 4am to get to the tourney… missed where Chris hailed from). Another game, another Iron Kingdoms farmhouse or barn smack-dab in the middle of things. That made 4 of the 5 rounds I played with some manner of building in the middle. This was another “I never play Circle, let’s see how we do” learning experience, and I got very lucky multiple times to manage the win. There were about three turns where his force had some tricky play that just didn’t quite work out every time–either my Bloodseer’s armor was a bit too much, or Fyanna2 was just a bit too slippery, or something. Was a good game, and a very nice guy to end a tournament playing. 

I played a few prep games before heading to the tourney as well, all practicing my two lists (Lylyth2 in Primal Terrors and Fyanna2 in Children of the Dragon).

(Clockwise from top left) Lylyth2 managed to squeeze out a win against Chris’ Naaresh list despite not having any tools to deal with his armor and anti-shooting. Kallus2 came up short in my first fielding of him, unable to finish off Sorscha1 on an assassination attempt and paying for it. Vayl1 versus Larry’s Jaga-Jaga was just a little too clunky to get the job done, even when I had a shot at stopping her. And finally, Lylyth2 managed to get an assassination in on Ryan’s Gaspy2 thanks to range and Pin Cushion. 

All-in-all a great set of games. I’m getting more and more comfortable with my Fyanna2 list. Now the challenge will be taking it into all sorts of opponents to see what it can handle and what it cannot. And I’m going to assemble the pieces I need to complete the other list that I hope will be a better pairing.

365 Points Challenge Progress (2018):


Battles (Privateer Press):

Overall Totals 2018: 31 (Win/Loss 17/14); 2017: 120 (Win/Loss 86/34): 2016: 123 (Win/Loss: 74/49); 2015: 43 (Win/Loss: 29/14)

Legion of Everblight:

12 Wins (Denny1, Scaverous x2, Issyria, Wanderer, Skarre1, Sloan, Naaresh, Gaspy2, Madrak1, Strakov2, Kaya3) / 7 Losses (Denny1, Krueger2, Dreamer, Sorscha1, Jaga-Jaga, Old Witch3, Caine1)

Protectorate of Menoth:

4 Wins (Gaspy2, Helynna, Vlad2, Sorscha1) / 0 Losses

Convergence of Cyriss:

1 Win (Haley3) / 7 Losses (Heretic, Rask, Kaelyssa, Xerxis, Siege2, Testament, Bradigus)


Ork World

Ork World

“Oi, you gitz. Listen ta ma tale o’ da Biggest Baddest Waaaghboss evah. Cuz there’s somthin’ in da tale fer all you yoofz. He started as just a ‘oi, you’ rumbling around a scrap fort in a trukkmob in a desert, and rose to be da greatest and most honored Waaaghboss in Ork legend. So listen up…” – Big Mek Mashgub Threeteef

Ork World is a set of campaign rules that combines games of Warhammer 40k and Gorkamorka to tell the tale of a number of competing warbosses on an Ork planet all vying to be the one who ascends to rule the entire group and lead their Waaagh into space and out to conquer every planet that exists. It allows multiple players to each chart the rise of their potential boss from a mere “oi you” yoof, to boy, to Nob, to Boss, and then to overall leader of the Waaagh.

Ork Growth Patterns

To track this advancement, the Ork World campaign uses the simple Title Achievements method of advancement, paced over a set schedule of games. As each participant player’s boss grows, they will do things in games that will net them specific titles: things based on in-game accomplishments, accidents, weapons used, etc. Ork leaders are judged in part by their strength, but also by their suitably impressive titles. Wouldn’t you listen to Gorgrund, Defeata of Worlds, King Choppa, and Arch-Arsonist of Callax a lot more closely than Gorgrund, dat ork ovah dere?

What makes the campaign work is that all players know all available Title Achievements from the start, and can plan toward achieving them, but each Title Achievement is given a points value that is hidden from all participants until the conclusion of the campaign. Players won’t know whether “Shoota Masta” nets more points than “Burna Fiend” until the end of things, so everyone has reasons to advance the strategy that they’ve chosen. A non-player seals the scoring info away at the beginning, making it all the more amusing as players think about what motivates the most impressive ork boss titles. Is getting injured a sign of weakness or a show of bravery? Better to shoot or to chop, to ride a bike or experiment with a jetpack, or just hoof it in a huge suit of mega armor? Each potential boss will chart their own path of destruction in games, and earn an impressive list of titles as they go that retains their unique legend of the games.

Below is the game timeline, with the notes about where each potential boss is in their journey and the number of games played.

Game Number(s) System Name and Titles
1 Gorkamorka All potential bosses are just a yoof named “Oi You!”
2 Gorkamorka Automatically advance to a Boy. Gain a first name of player’s choosing.
3 Gorkamorka Complete the Nob Duel event to move to Nob. Number of attempts to victory recorded and figure into potential first Title Achievements. Gain a surname of the player’s choosing.
4-6 (see aside) Gorkamorka Lead their Gorkamorka Band for three gaming periods, earning titles as they go. Multiple games can be played in this period to angle for other titles
7-10 (see aside) 40k Graduate to Nob within a unit. Results of Gorkamorka games can decide the unit chosen (gaining a Title Achievement), but player can also select their own spot for the Nob if they prefer a different unit type (no Title Achievement). Again, three game periods with multiple games allowed in each period to earn the Nob-level Title Achievements.
11+ 40k Rise to Warboss. Additional games of 40k permitted, allows even more pursuit of Title Achievements. When group agrees it’s time to crown the Waaagh leader, one final set of games gets played to allow any final shots at Title Achievements. Then the scoring rubric is revealed, and the score is tallied for each Warboss’ full title.

The requirements for how to track this are pretty simple. The player must build three or more distinct versions of their developing boss–each with some definable feature. A certain hat, a type of warpaint, a particular skull shoulderpad, whatever makes them definable in the progression. One serves as the yoof and boy for the first two games, one serves as the Gorkamorka nob, and one serves as the Warboss. If due to the game or player decisions, the Nob takes a particular type of journey in the transition to 40k (becoming a Biker Nob, a Stormboy, etc.) then a fourth model may be necessary to indicate them as well.

Other than that, the players simply play the games at each week and then follow along on the title chart in their provided Boss Sheet checklist. Some titles are awarded for specific one-off deeds: when they are achieved, they are marked down at the end of that gaming session and are a part of the boss going forward. Others are comparative (having the most of something at the end of a given time period) or leveled (getting the first part is easy, but then the boss that has the most of those moments at the end of the campaign gets the Arch- or Masta- prefix added to their version of the achievement). There are even a couple of potentially bad titles out there: maybe in this ork society the boyz are judgmental of a nob who focuses on firepower before speed, or vice versa.


Though are you really going to tell this Bad Moonz Warboss that his love of firepower doesn’t qualify him as the baddest Warboss around? 

Gubbinz  in Progress: A preliminary version of the Title Achievements sheet will be placed below when it’s completed, and any other information that comes up will be placed here as well. Detailed info about the Nob Duel, Advancement from Gorkamorka to 40k, and more will be spelled out in more detail.

Right into the (Blight)fire

Right into the (Blight)fire

Another couple of weeks and more progress on my Legion of Everblight project. First painting, then gaming–and what a bunch of gaming it was (two tournaments!).

I’ve already painted 24 points worth of Legion Models, and will be adding more soon. So far I’ve completed test colors for my infantry (shown in the prior blog post). This time I worked out my Warbeast scheme and armor scheme with a Stinger, a Naga Nightlurker, and a Nephilim Bolt Thrower.

1 Legion of Everblight Stinger

This Stinger lesser warbeast was my first test model for the color scheme of the beasts, and he turned out well enough. I decided on different tone for armor plates vs nails and teeth, and I’m glad I did. I definitely needed to work more on the armor plating, but otherwise I think he turned out great. 

2 Legion of Everblight Naga Nightlurker Blue Bone

I’m far more pleased with the Naga Nightlurker though. I worked out a higher level of bone and I think it did very nicely for his scales. Definitely going to be pleased with this as a force color. 

3 Legion of Everblight Nephalim Bolt Thrower Yellow Armor Blue Skin Bone

My big question was how my idea for yellow armor would look on the blue skin. So I had to do an armored model next: enter the Nephilim Bolt Thrower. I did the Nephilim a half step brighter in skin tone than the other beasts, as that seems pretty common with the other Nephilim examples I see. I think the armor plates worked well, and the contrast while stark kinda looks right in my eyes. When I get some models mixed in with even more armor plates I think the whole lot will look like a great force. 

With models slowly joining the force, I had to get my play skills up to the task as well. First up, a couple of practice games with Thagrosh2 to get started.

4 Legion of Everblight Vayl1 vs Scaverous

Thagrosh2 takes on Scaverous. Was a pretty mistake-filled game as I am still fresh to Legion and Ryan was running Scaverous for the very first time. Thagrosh2 got the job done in the end. 

5 Legion of Everblight Thagrosh2 vs Issyria

Against Issyria, Thagrosh2 again took the field. The Throne was a monster this game, eliminating 8 sentinels and 2 arcanists in a single round, then taking the entirety of my opponent’s force to finally kill thanks to Dragon’s Blood. Left a situation where Steve, my opponent, took some shots at Thagrosh who moved up with Hyper Aggressive (which I love on himself) and was able to reach Issyria. 

Instead of being sensible and practicing a lot more, I dove right into a doubles tournament and then a local steamroller the following weekend. The doubles tournament went okay, I lost one, won one, and played my teammate Ryan in the second round as we had the bye. The Steamroller went better, as I finished in second place–winning my first two rounds then losing in the final game.

I forgot to photo round one of the doubles tournament, but it was a loss to Savage’s Circle Orboros force. He was ready to throw in the towel when I started my Feat turn, but he ended up seeing how the dice went and Thagrosh2’s beast rush failed to finish off Krueger2. The second game (above left) was just a practice during the bye round against Ryan’s Scaverous list with my Fyanna2, as both of us wanted the reps with new stuff. My final game was against Ken’s Grymkin and the Wanderer. It was a great slugfest of a game, with my high defense versus his star-crossed bubble making for slow removal on both sides. I managed to finally win on scenario by collapsing a side and starting to score. Was a great game, capped off a fun event. 

Finished second at the Steamroller, which I’ll certainly take as positive. My first game was against Charles’ Skarre1. Lylyth2 was able to kill Aiakos who was running the Kraken, so Skarre1 had to move to activate it–leaving her in range of Lylyth and a Ravagore for the assassination. The second game was against Bill’s Kara Sloan list, and Fyanna’s troops got absolutely shot to pieces. Mercifully Azrael was able to land shots on Sloan over two turns and kill her as the rest of my army just jammed and died. The final round was against Larry’s Grymkin and the Dreamer. I made a mistake committing Azrael a bit too early, rather than just using spacing to stay safe from the troop-gobbling Rattler, and another mistake with placement around a close Skin and Moans. I left a spot for him to Apparate with the Dreamer’s upkeep, which meant that Fyanna2 didn’t get to admonition out of the way (which was what I was counting on to keep me safe when I didn’t manage to kill it). I don’t feel terrible about the game, but it was definitely a few mistakes on my part that kept me from being successful (in addition to Larry’s always excellent play of course). 

All in all I’m really happy with where my Legion is starting to go. I love my paint scheme, and when the bases arrive I’m going to be even more pleased to get them models looking right. A slightly orange-ish or tan limestone look to the base plates will really make the models look right. And I’m definitely enjoying them in the game. I am a much more natural Hordes player than Warmachine, and I’m especially liking the initial list for Fyanna2 that I’m running as it plays different than many things I’ve used in the game before. All-in-on-Legion-2018 seems to be shaping up well from the start.

365 Points Challenge Progress (2018):


Battles (Privateer Press):

Overall Totals 2018: 22 (Win/Loss 12/10); 2017: 120 (Win/Loss 86/34): 2016: 123 (Win/Loss: 74/49); 2015: 43 (Win/Loss: 29/14)

Legion of Everblight:

7 Wins (Denny1, Scaverous x2, Issyria, Wanderer, Skarre1, Sloan) / 3 Losses (Denny1, Krueger2, Dreamer)

Protectorate of Menoth:

4 Wins (Gaspy2, Helynna, Vlad2, Sorscha1) / 0 Losses

Convergence of Cyriss:

1 Win (Haley3) / 7 Losses (Heretic, Rask, Kaelyssa, Xerxis, Siege2, Testament, Bradigus)


A Monstrous Mistake?

A Monstrous Mistake?

So my last post was pretty positive about Protectorate. And then I proceeded to remember why I stalled with them the past few times I’ve done them. I just don’t feel pulled to paint that scheme, particularly the infantry that I had to complete (40 or so Exemplars for the Testament list). So it was a bit of back-to-the-drawing-board. And I decided to resurrect a force that I haven’t fielded since October 2015: Legion of Everblight. In Mark II I played mostly Skorne, but before even that I amassed a Legion of Everblight army at the very start of Mark II through when I started up with Skorne. They were pirate-themed, converted to have tricorn hats and ship-decking bases, and generally pretty enjoyable. They’re where I cut my teeth as a Warmachine and Hordes player–a whole lot of Saeryn1 and Vayl1 reps under my belt from back then.

And now instead of going with Protectorate of Menoth, I’m actually thinking of getting back into Legion. This may very well be a monstrous mistake, as I have a more Protectorate I can paint and field compared to what I can do for Legion. That said, I’m just not feeling it with Protectorate. And I had an idea. I was looking at the models and thinking about color scheme (because I want to do a new one, rather than my current purple-skin, orange-spectrum chitin look). And I realized that the feathers on all of the Nyss could be the focal points of those models, and they looked somewhat Aztec in a way. And I realized I’m going to try for that sort of look to my force.


These images give a good sense of what colors I’m thinking of using for feathers and armor. Feathers will be reds, blues, teals, rare greens, and purples. Armor brown/yellow/bone/gold hues (going to work on that part). If I use the jaguar skin look anywhere is unlikely, tho maybe certain fabrics to represent pelts. 

So here’s my first test model, a Blighted Nyss Shepard. I was most inspired by the colors of the woman with the bird headdress: muted palate, blue tone feathers, yellow armor. I’m skipping the red tone, as it will keep the model in a more simple two-tone that I like.

Blighted Nyss Shepherd Legion of Everblight

Yeah, the base is still incomplete–I ordered a set of Aztec-themed bases from Dragonforge, but they’ll be a while until they get completed and shipped to me. It’s a great company, but just a single dude who casts his product on request. So gotta wait a bit on those, but it should be worth it if they turn out right. Check them out:

Dragonforge Aztex Bases

As for games, these first few were pretty ugly because I’m running lists more on what I have painted and table-ready (even if in old scheme) than what is really good with those Warlocks. However I need to start getting reps, no matter how the models are painted, so I can feel more confident with the force. I went with a mix of a new Warlock (Thagrosh2) that I’ve always wanted to try, and a classic I feel semi-comfortable with (Vayl1) as my first pairing attempt for these games.

Vayl1 vs Denny1

Vayl1 takes the field against Deneghra1. I lost my first game with Thagrosh2 when I came up one attack short on Denny1 (and totally forgot to Feat… which would have led to the winning attack on a Scourge-knocked-down Denny). I won this game in the same way, he just couldn’t finish off Vayl1 thanks to enough transfers. Which led to a Incited Raek surviving a free strike and getting onto Denny without any Focus for an assassination. 

It’s a start at least. Now more games will slowly let me shape things up. A new model painted, a lesson learned, bases completed. It’ll be a long road, but I’m excited about the promise of this faction and this year of gaming. Is it a monstrous mistake to go down this road rather than Protectorate? Time will see.

365 Points Challenge Progress (2018):


Battles (Privateer Press):

Overall Totals 2018: 14 (Win/Loss 6/8); 2017: 120 (Win/Loss 86/34): 2016: 123 (Win/Loss: 74/49); 2015: 43 (Win/Loss: 29/14)

Legion of Everblight:

1 Wins (Denny1) / 1 Losses (Denny1)

Protectorate of Menoth:

4 Wins (Gaspy2, Helynna, Vlad2, Sorscha1) / 0 Losses

Convergence of Cyriss:

1 Win (Haley3) / 7 Losses (Heretic, Rask, Kaelyssa, Xerxis, Siege2, Testament, Bradigus)


A Plan to Keep the Faith

A Plan to Keep the Faith

So following my first trip to the Warmachine ATC (America’s Team Championship), I resolved to play a single faction more consistently. Given what my interests are in the game, I evaluated the factions at my disposal and I’m leaning toward the Protectorate of Menoth. I want to focus for the year on a single faction, and right now I’m leaning this way. However, I reserve my right to change my mind. February 3rd is my deadline to have decided on the faction to focus upon for this year: my teammate Ryan has ensured that he will mock me mercilessly if I swap at all after that point.

To that end, my painting focus started on things that I can use with my Protectorate army that I was already working on. So here is Eilish Garrity, all done up in my Protectorate color scheme and ready to hit the table (and be painting progress for this update). I’m going to dive into some Protectorate troops next, but he was already in progress so I got him done and out of the way.

Eilish Garrity the Occultist in Protectorate of Menoth Color Scheme

I had been leaning toward Protectorate prior to the ATC anyhow, and had already gotten together and assembled an Exemplar Interdiction list that I wanted to run. I didn’t take them to the ATC simply because they were unpainted, so I’m relaxing that rule this year and allowing myself some unpainted play–just going to try and make sure I make progress between each gaming excursion.

Focus also means picking Warcasters and practicing them in repeated fashion. I looked first at the ADR casters selection that will run from January to July, but only one of them really appealed to me (Thyra). The others are not exactly in my interests to play. I love Durst, but I fear he’s got a fundamental flaw in his play style. Though I did laugh that all three “big armor” warcasters made the list… Made me think of a comparison:

2 Protectorate of Menoth Season 7 ADR

Also, after making that I have been listening pretty much non-stop to the Fat Boys, now realizing that now as an adult I really like their music.

With the decision to just skip ADR concerns, I started with a Warcaster that had some sort of question they could ask an opponent. I’ve never had one that posed the “can you handle this many weaponmasters?” question, and that’s what Protectorate does very well (prob only second to Cryx). So I decided on my first Warcaster experiment with in leading my forces: the Testament of Menoth.

Protectorate of Menoth Testament of Menoth

I’m not doing anything particularly special with him–there are a number of lists out there that combine him with Exemplars in interesting ways, leveraging his ability to return them and their ability to hit hard without buffs and get where they need to go on Feat turn.

Played a few games so far, and enjoyed them. Spacing is something I need to watch, as is my clock. I lost a few too many in my game against Retribution by being clumped up and suffering an AOE. And same with Kodiak clouds against Khador. I think these are things I’ll learn as I play them more on the table.

Testament vs Gaspy2

Not the best picture because of the sunlight streaming in, but took on Ryan’s Gaspy2 list. The clouds were difficult to deal with, but there were so many banes he couldn’t cover all of them so I still was able to leverage my attacks for a win. 

Testament vs Helynna

Second game against Steve’s Helynna and Ret. They definitely tested my recursion on one turn, taking out a lot of models when they committed the turn after Feat (as I mostly hung back to wait out the Feat). The Helios is a pain to be sure, but I managed to finally fell it with enough charges. 

Protectorate Testament vs Khador Vlad2

Next up I faced Justin’s Vlad2 list. This was a heck of a grind of a game, as working through his high defense solos and all that armor was a pain. I finally managed to get a point where I could get charges onto Vlad himself as my opponent worked to get ahead in points. It took Elias Gade, Rhoven’s Honor Guard Gius and Cassian, and Testament himself down to the last bought attack to finish him. 

Protectorate Testament vs Sorscha1 Khador

Justin and I played a second game, and he swapped over to Sorscha1. Again, a grind of a game (I’m starting to see that’s a thing with Testament). He went for an assassination with Sorscha, and even though I was stationary from her Feat his damage rolls were just too poor to get through my stack of focus. Another win for Testament, and it taught me even more about running this list (which is more fiddly than it looks). 

So four games in and four victories. Should I take that as an omen? I’m looking forward to getting a second and third list up-and-running, so I can have some options–and I may experiment just a bit with a Hordes option as well. About three weeks until I need to be sure. I can do this!

365 Points Challenge Progress (2018):


Battles (Privateer Press):

Overall Totals 2018: 12 (Win/Loss 5/7); 2017: 120 (Win/Loss 86/34): 2016: 123 (Win/Loss: 74/49); 2015: 43 (Win/Loss: 29/14)

Protectorate of Menoth:

4 Wins (Gaspy2, Helynna, Vlad2, Sorscha1) / 0 Losses

Convergence of Cyriss:

1 Win (Haley3) / 7 Losses (Heretic, Rask, Kaelyssa, Xerxis, Siege2, Testament, Bradigus)


Converging at the ATC

Converging at the ATC

So this past weekend I attended the America’s Team Championship (ATC), playing with great players from my local meta of Pittsburgh. Our team, The Terminus and Friends Variety Hour (named that way because the only caster we were sure would be included for a long time was Terminus), managed to finish in 8th place overall with a 3-2 record as a team. We had some tough matches to be sure, playing our round 3 against the team that won it all (Top of 2 Grab a Brew) from California, and our round 4 against the team that finished 4th overall. You can check out the rounds and standings here and you can find our lists at the Conflict Chamber site. My own performance was not what I hoped it would be. I’m proud of two games: my first game was a solid win against a Haley3 list that I played a good game on, and my third game against Brandon Owens’ Siege2 list from the ATC-winning team ended in a 5 to 7 points spread in his favor at the end of seven rounds. He was ahead in attrition, but I scored first and managed to push it to seven (even while my forces dwindled due to his far better play). The other three games I made some key errors that cost me each game. So 1-1 I’m happy with, but there’s a distinct 0-3 I know I can improve.

Some more ruminations on the ATC are yet to come, but first painting as always… though maybe I need to revise that. I ended up playing Convergence of Cyriss at the ATC because I felt I could get it fully painted in time as a primary reason. And I think I need to put practice and familiarity ahead of painting completion to raise my competitive play level. So yeah, I’ll still list my painting as what I’m most proud of with these in future posts. And I’m doing the 365 points painted in a year challenge again. But expect a bit more acceptance of playing unpainted (and more focus on a single faction, but that’s for the next blog post). Anyhow, on to what I completed for the event:

1 Convergence of Cyriss Eminent Configurator Orion

Eminent Configurator Orion. A really fun piece to paint, as the strange solar calendar neck-piece is fun with him. There was lots of “ooh and ah” as opponents refreshed themselves on his rules, as he’s a very recent release. Pretty sure I didn’t represent him as well as one could. Still… happy with the paint job. 

2 Convergence of Cyriss Assimilator Art Deco Style

A second Assimilator to go with Orion. 

3 Convergence of Cyriss Prime Axiom Art Deco Style

And a Prime Axiom to go with him as well. I actually finished painting him after the first day of play in my hotel room overnight–so you’ll see he doesn’t have his porcelain art deco panels in the pic below. 

The ATC itself was a great event and great tournament, and I absolutely intend to return next January if I’m able. I was pleased with how my two lists painted up, and I think I presented a decent question with Lucant and covered his weaknesses with Orion okay.

4 ATC 2018 Convergence of Cyriss

My two lists, on the tray ready to play before round one!

The place was bustling with people, and one of my regrets was my plan for team T-shirts didn’t pan out. Lots of other teams had them! Gotta plot that for next year.

5 ATC Process 2018

Our first round opponents (from Missouri). This picture shows the set-up of the play and the size of the room. 155 players is a lot of Warmachine games at once!

Team tournament is a great format in many ways, as you get a bit of control (hopefully) over your games, to ideally face things you won’t be blown away by. But not entirely, as the other team is doing the same.

6 ATC Matchup Book 2018

We kept our “matchups book” ready to go thanks to our team captain Rob.

For each opponent/faction we listed Green for confident, Yellow for iffy, and Red for unlikely to win. You’ll see that the Khador and Retribution in this group had things that would be trouble for me, but I was confident into Cygnar. I got lucky and got paired against Cygnar that round (yay!) and won my game (only one of the weekend… /sob).

7 ATC Game 1

In the pressure of the games, I didn’t remember to take photos of all of them. Here’s game one at least–setting up to attack Cygnar and Haley3. Buildings would be my bane in round 4, but in this round it helped me to have that building in the middle for Lucant to hug up against.

8 ATC Game 4

The other game I snapped a shot of was round two: this is right after I went for it against Xerxis1. I could get a line on him from Orion, both Assimilators, and the Prime Axiom. And with my Feat up, I had hoped I could punch through his defenses. Unfortunately, the dice thought differently. 5 or less came up waaaay too often. Alas, can’t blame the distribution too much.

My third round ended in the loss on control point differential vs. Siege2 (run by Brandon of the tournament-winning team). My fourth round was a blowout facing John DeMaris’ Testament. I made a critical mistake with my Prime Axiom, but even if I hadn’t my chances in that game were very slim. And my final game was against Bradigus, and I got caught off guard and found Orion assassinated way too early in the game. I do truly loathe circle and their shenanigans, but I also need to be ready for them even in list construction. That’s one of my three takeaways from the event too–that I need to refine how I’m building lists.

So three big takeaways from the ATC 2018:

  1. I need to play a single faction more consistently to know them better and elevate both my speed of play and positioning of pieces. Getting reps in would have helped, especially in my Orion games. I ended up playing him three times out of five, and those were my three biggest losses–and it’s because i adopted him late and didn’t practice him nearly enough.
  2. I can relax my need to play things painted. I had a couple incomplete models at this tournament, and my list still made me happy on the table. And even if they were all just bare metal: this isn’t the forum for the painting to be something that keeps me from playing what is best.
  3. I really enjoy the team format, and definitely want to give this another try again next year.

I’m looking forward to following up on all three of these going forward. Onward to more gaming, more painting, and more fun!

365 Points Challenge Progress (2018):


Battles (Privateer Press):

Overall Totals 2018: 8 (Win/Loss 1/7); 2017: 120 (Win/Loss 86/34): 2016: 123 (Win/Loss: 74/49); 2015: 43 (Win/Loss: 29/14)

Convergence of Cyriss:

1 Win (Haley3) / 7 Losses (Heretic, Rask, Kaelyssa, Xerxis, Siege2, Testament, Bradigus)

Protectorate of Menoth:

0 Wins / 0 Losses

Calculations of a Year

Calculations of a Year

It’s the end of 2017, and I’m writing my final blog wrap-up for my personal Warmachine and Hordes gaming. I’m judging it as a successful year for me. Painted a whole ton of miniatures (561 total points). Won a qualifier for the Appalachian Cup, and got to second place in the Cup itself. Showed well enough in the GenCon masters to consider attending again. And played just about the same number of games as last year (120).

I’ve also learned that I have some specific faction interests, and that is focusing my painting. Trollbloods, Convergence of Cyriss, and potentially Protectorate of Menoth are the three that will be the one’s I’ll sustain for the long run. In particular, Convergence is calling my name right now.

It was a crazy fall semester for me, and that slowed my pace of gaming and painting somewhat. I didn’t hit my double-points for the year goal (730points), but I still did well beyond the 365 minimum I set myself. I also had to slow down my blogging, so this is just a final culminating one with some shots of the last bits of painting I’ve accomplished (and finally updated stats for my games).

Painting-wise I finished up a bunch of Convergence models and one Protectorate of Menoth Warcaster. At least for the start of 2018 I am going to focus on Convergence of Cyriss, as I’m enjoying playing them and managing to paint them effectively enough.

Convergence of Cyriss Transfinite Emergence Projector

Transfinite Emergence Projector. This is a great model, and I’m really pleased with how it turned out. 

Convergence of Cyriss Modulator

Modulator. My second for the force. I sadly think that I’ve already changed my mind and only need one for my Orion army plans… but at some point when I finish a Prime Conflux it will be nice to have a pair of them. 

Convergence of Cyriss Accretion Servitors

Accretion Servitors. Gotta repair those robots!

Convergence of Cyriss Elimination Servitors

Elimination Servitors. They’re handy for spot removal, and get to be shield guards in theme. Now to finish two more sets to run with Iron Mother (and paint her… heh). 

Protectorate of Menoth Testament of Menoth

The lone non-Convergence for this stretch. I REALLY like how he turned out, as I love my theme for Protectorate. They’re just such a pain to paint, and are seeming to need more and more models to do right. Gotta get working on them. 

365 Points Challenge Progress (2017):


Battles (Privateer Press):

Overall Totals 2017: 120 (Win/Loss 86/34/0); 2016: 123 (Win/Loss: 74/49/0); 2015: 43 (Win/Loss: 29/14/0)


40 Wins (Gaspy1, Terminus, Barnabas, Gunnbjorn, Kaya2, Helynna x3, Stryker2, Kraye, Venethrax, Kaya3, Absylonia2, Skarre1 x2, Kallus2, Gaspy3, Karchev x3, Una2 x2, Saeryn & Rhyas, Grayle, Baldur2 x2, Baldur1, Horgle2, Kozlov x2, Exulon Thexus, Skarre2 x2, Siege, Vlad1, Lylyth1, Heretic x2, Nemo 1, Kraye, Calandra, Butcher1, Vlad2) / 11 Losses (Feora3, Exulon Thexus, Caine3, Haley1, Calandra, Kozlov, Absylonia2, Butcher3, Vlad1, Axis, Elara2, Coven)

Convergence of Cyriss:

17 Wins (Maddox, Haley2, Rask, Helynna, Makeda1 x2, Gorten, Kaelyssa x2, Vayl2, Gaspy1, Heretic, Haley3 x2, Butcher3 x2, Terminus) / 5 Losses (Venethrax, Helynna, Heretic x2, Child)

Protectorate of Menoth:

4 Wins (Kaelyssa, Magnus2, Skarre1, Lyltyh1) / 7 Losses (Makeda1, Deneghra1, Thyron, Kozlov, Kryssa, Fiona, Gaspy3)


8 Wins (Kaelyssa, Nemo3, Zaadesh2, Makeda1 x2, Kaya3, Grayle, MacBain) / 4 Losses (Makeda2, Venethrax, Grayle, Horgle2)

Retribution of Scyrah:

13 Wins (Tanith x2, Venethrax x2, Malekus, Gaspy1, Ragnor, Zaadesh2 x2, Grayle, Borka1, Makeda1, Strakov) / 5 Losses (Zaadesh2, Thyra, Xekaar, Tanith, Gaspy1)


2 Wins (Gaspy3 x2)