Warmachine/Hordes: Time for Retribution

Warmachine/Hordes: Time for Retribution

Despite my prior post discussing that my focus lately was Skorne, my first battle report on this site (after migrating) happens to be Menoth. This clash was a 50 point rumble between Dan’s immaculately painted Retribution of Scyrah force and my Protectorate of Menoth army. I wanted to field the Menoth because a team tournament is coming up in early November that I’m entering. I’m leaning toward bringing my Skorne to the tournament, but I wanted to give one last “check” on whether I felt like rushing the painting on my Menoth made sense instead.

Dan’s force was the brutal tier four “Force Wall” tier list using Kaelyssa. Not only does it deny running or charging on the first turn, but on her feat turn she prevents even more charging. My force was led by High Executioner Reznik, meaning that both forces had Witch Hound in effect–magic users could expect some nastiness. Retribution Army

Dan’s Force Wall, looking impressive on the field. Two units of Battle Mages a bunch of light skirmishing warjacks and a fair number of heavies, plus an abundance of free (thanks to tier) Arcanists to power all the jacks. 

Protectorate of Menoth army

 My force, in crude and partially painted fashion (ugh). Reznik was accompanied by a pair of Crusaders, a Castigator, and a Revenger. Then there was the throng of infantry followers: Holy Zealots with a Monolith Bearer, Exemplar Cinerators, Deliverers, and the ubiquitous Choir. It was rounded out with a Vassal Mechanik, a Reclaimer, the Covenant of Menoth, and Reznik’s favorite: three Wracks. 

Kaelyssa and Artificer

Kaelyssa’s force is difficult to face because it is so focus-effective and it puts so much pressure on the opponent in an objectives game like this one (three objectives, playing to seven points). With the first turn slow-down, and then a later turn of charge protection, it stole three quick points on turn two before my Menoth were even up close. Only my Holy Zealots were able to get anywhere near the objective. And while they were resilient with their devotions and monolith, there was no way they were shifting a unit of Battle Mages and an Arcanist-supported Griffon.

Thus, my immediate strategy went to ignoring the objectives and just going for the caster kill. I still had to play somewhat to the objectives, so that the elves wouldn’t bunch up and provide Kaelyssa with more defense via obstructed charge lanes. But I knew that any chance of scenario win was unlikely at best. The Deliverers, supported by the Reclaimer and the Covenant actually managed to triumph over the Battle Mages that they ran up to meet. As the Deliverers started dying to the enemy infantry, the Reclaimer got soul tokens and his Soulstorm ability started burning the foes down in retribution.

Castigator and Vassal Mechanic

Reznik’s spells and abilities proved to be decisive in balancing the battle for my force. Kaelyssa had slowed my force down with her feat, and was laying down patches of rough terrain with her Rift spell. Thus, I got my warjacks into a loose line across the middle where she needed to target them with the Rifts to slow their advance down. Although the Castigator and a Crusader were in combat with two Manticore heavies, once Kaelyssa targeted a  different battlegroup jack with the Rift, Reznik’s Witch Hound ability activated and I took a free strike from the relatively crippled Manticore to burst the Crusader into the back ranks. With their Warcaster hanging in the breeze against a Choir-fueled, Inferno Mace-wielding Heavy, the Elves had to scramble warjacks and other models to block its assault. When it got back to my turn, Reznik sucked the remaining Wracks of focus which gave him enough to load up the Revenger with focus, buff it with Iron Aggression, and advance it with his Perdition spell (toward a convenient close Arcanist). With the Choir chanting the hymns of battle, it rushed right into Kaelyssa and demolished her to very narrowly win me the game.

Overall I was greatly helped by terrible dice rolls by my opponent (his Battle Mages seem utterly cursed to never connect in their attacks–no matter what number they needed, they seemed to roll one less, except when killing a few Deliverers). I was also really lucky to have just the right movement abilities and spells with my caster, as the objective points stood at 5 for Dan and 0 for me at that point in the game–he would have won the next turn by scenario if I hadn’t pulled off the assassination when I did. That’s just how brutal the Force Wall tier list is to face… double so with a slow force with minimal shooting like I brought.

I was glad to get a chance to test Reznik out, and I think he’s my favorite of the Menoth Warcasters in terms of theme and story. I know that he’s got some major weaknesses, but this battle at least was a spot where he could play to his strengths. That said, I decided that I’m going to focus on preparing my Skorne for the November doubles tournament. With Menoth, I’d really only have one list–mostly the same models and just swapping between two Warcasters. With Skorne I can field two far more dynamic lists that can adjust to opponents more effectively. So expect more purple from here on out.

Bronzeback Titan

Speaking of purple, I also finished up my Bronzeback Titan for my Skorne force. Dan built a cool new water tower scenery piece from a laser-cut wood kit he got from Australia, so I figured a combo photo shoot would be nice. 

I keep a running tally of my Warmachine/Hordes wins and losses, as well as which generals I’ve faced before (in both solo, team, and multi-player games). I figured I might as well continue that tally here.

Battles (Privateer Press):
Overall Total 2015: 16 (Win/Loss: 13/3/0)

Skorne:
6 Wins (Fiona, Sorscha, eMorvahna, Ossrum, Borka, Kaelyssa, and Stryker)
2 Losses (Kromac, Kaelyssa, Kaya)

Protectorate of Menoth:
3 Wins (eMorvahna, Kaelyssa)
0 Losses

Legion of Everblight:
4 Wins (eCaine, Kaya, Sorscha)

1 Loss (Fiona)

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