The past Thursday night I snuck in a pair of games against Terry’s Protectorate of Menoth and Ryan’s Cryx.
My list ran Morghoul2 beast-heavy with a Bronzeback, Gladiator, Cyclops Brute, Cyclops Shaman, and Razor Worm, supported by Mortitheurge Willbreaker, Agonizer, and the Paingiver Beasthandlers.
First up was Terry’s Protectorate of Menoth:
The force was led by Severius, with Errants, Bastions, Choir, two heavies, a light with an arc node, and a paladin solo. Despite being a dangerous force, Terry’s classic Protectorate painting work is absolutely beautiful.
My force at the start of turn two. The problem with Morghoul2 is that he needs to get a lot of work done himself to contribute at all, so he’s got to rush up with the rest and hope his high defense holds.
My Warlock after diving into the Errants and clearing out most of them himself. There was a good landing spot where he could take out a number of them with Flashing Blade–then all that’s left is to move the beasts into position around him to minimize attacks back.
I suffered some pretty heavy losses to the enemy attacks. As is often the case with Skorne, I had a big turn of killing Bastions and putting the hurt on Warjacks and Errants… only to be followed by an equally bloody reprisal turn. The Razor Worm had eaten a Choir member, allowing him to do his Drag Below action to get right up into Severius. The Paladin missed his attacks, so Severius turned around to kill him in melee. While he finished the worm, that left Severius open to my forces getting to him and finishing him off in my subsequent turn.
It was a great game, as I got to see a very different Protectorate force on the table than I faced last week. Terry is a great opponent, and the sting of getting my Titans slaughtered by Warjacks is greatly lessened by how beautiful the enemy models were.
My second game of the evening I took the same exact Morghoul2 list. He’s generally seen as a sub-par caster, but I really like the way his threat can work. I mean, he generally is assassination-only in focus as he doesn’t have the buffs, tricks, or feat to win attrition or scenario games (well, his theme list can put on scenario pressure, but I don’t run that often). I faced off against Ryan’s Cryx, and his newly-painted Skarre.
As a Skorne player, it was my fault in forgetting Counter Charge. I knew that Barathrum has it, I knew I needed to be careful about it, and yet… My plan to set up a top-of-two assassination shot on Skarre by running my Mortitheurge Willbreaker forward (for control range to allow the slamming Gladiator to buy attacks after the fact) was foiled by Barathrum simply Counter Charnging the Willbreaker and putting him into the dirt. Luckily (or not) he used Drag Below to go back to a point that I could still pull it off. But the Gladiator would end out of control range. For some reason I still made that play, which in hindsight both helped (made a huge distraction for his force by having a Gladiator standing over Skarre) and hurt (I lost my Gladiator).
Meanwhile, Morghoul2 was the only source of magic weapon I had besides the Cyclops Shaman. So he spent his turn putting up Beat Back, charging Blackbane’s Ghost Raiders, and then sliding around using Flashing Blade to clear them out.
As the battle continued, as always with Morghoul2, my side started to lose the attrition war. Too many weaponmaster Bane Thrall attacks took their toll on my medium and heavy warbeasts, and things were looking grim. I had placed Morghoul2 up near the Banes thinking he’d have to do some fancy footwork with more Beat Back to clear them all out. Then I realized that Skarre was standing at the edge of the zone and was likely within range–and was without focus. I just needed to hit with the fan to blind her, and while it was close (he is kinda feeble for a Lord Assassin) he finally managed to finish her off.
Another good game as Ryan is always a fun opponent (and his Cryx look great). He really likes Barathrum, and I am really agreeing with him about how useful that character jack can be. He’s got super-high hitting power, good interrupt with Counter Charge, and crazy protection from the Dig In… plus the usual Focus-efficiency of a Seether. As for my side, I think Morghoul2 is going to sit on the shelf for a while. Even when pulling Fury off of the Agonizer he still sometimes cannot finish off even moderate targets. Master Tormentor Morghoul does far better at the “I run beasts and I kill infantry, nothing else” package than this Epic version does, so I think it’s the Prime version for me more often.
366 Points Challenge Progress (2016):
Battles (Privateer Press):
Overall Totals 2016: 15 (Win/Loss: 11/4/0); 2015: 43 (Win/Loss: 29/14/0)
7 Wins (Butcher, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre)/ 1 Loss (Rask)
4 Wins (Caine, Karchev, Skarre, Vlad) / 3 Losses (Asphyxious, Lylyth2, Goreshade3)