Month: February 2016

New Trollbloods

New Trollbloods

I added some new Trollbloods to my force, as I wanted to finish up Doomshaper2 for the Who’s the Boss tournament I am running this weekend. I also wanted to make sure I finished up my painting points in February in time as part of the 366 points in 366 days challenge.

Trolls 1Hoarluk Doomshaper, Rage of Dhunia counts as 5 points for the painting challenge (Warcasters earn points on Base Size). He was a fun model, as I tried to work on the blue rune glow coming from his staff–making the ones directly under his hand light up like he was pulling magic from them. 

Trolls 2I also finished a second Dire Troll Blitzer (the one on the right is the new guy). I made his pose as different as I could from the other one to set them apart a little while still being the same. This is probably my favorite model in all of the faction (though the Dhunian Knot might compete if I can paint it well). He’s a Fury hog due to needing to boost to-hits a lot, but there are moments when he really shines with the sheer volume of initial attacks he can manage between the two fists and the slugger. 

Trolls 3I also finished up five Troll Whelps. These little dudes are the Fury management system for Trollbloods, and while they’re a pretty bad Fury management system compared to the other Hordes factions, at least they’re something. I got two groups of them at the same time, so I did the similar models together: two shed from Earthborns, two shed from Blitzers (I think, because they’re running?), and one that seems to be an Impaler whelp (the quiver). 

With five from Doomshaper2, nine from the Blitzer, and an additional two from the Whelps, that brought me to 16 points for the contest. Added to the 18 I’ve already painted in February, I reached 34 for the month–well above the 29 required. And it brought me to 66 total points painted for the year thus far.

 

366 Points Challenge Progress (2016):

66/366

Battles (Privateer Press):

Overall Totals 2016: 15 (Win/Loss: 11/4/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

7 Wins (Butcher, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre)/ 1 Loss (Rask)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  3 Losses (Asphyxious, Lylyth2, Goreshade3)

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Martyrs and the Dead

Martyrs and the Dead

The past Thursday night I snuck in a pair of games against Terry’s Protectorate of Menoth and Ryan’s Cryx.

My list ran Morghoul2 beast-heavy with a Bronzeback, Gladiator, Cyclops Brute, Cyclops Shaman, and Razor Worm, supported by Mortitheurge Willbreaker, Agonizer, and the Paingiver Beasthandlers.

First up was Terry’s Protectorate of Menoth:

SKorne vs Menoth 1The force was led by Severius, with Errants, Bastions, Choir, two heavies, a light with an arc node, and a paladin solo. Despite being a dangerous force, Terry’s classic Protectorate painting work is absolutely beautiful. 

Skorne vs Menoth 2My force at the start of turn two. The problem with Morghoul2 is that he needs to get a lot of work done himself to contribute at all, so he’s got to rush up with the rest and hope his high defense holds. 

Skorne vs Menoth 4My Warlock after diving into the Errants and clearing out most of them himself. There was a good landing spot where he could take out a number of them with Flashing Blade–then all that’s left is to move the beasts into position around him to minimize attacks back.

Skorne vs Menoth 5I suffered some pretty heavy losses to the enemy attacks. As is often the case with Skorne, I had a big turn of killing Bastions and putting the hurt on Warjacks and Errants… only to be followed by an equally bloody reprisal turn. The Razor Worm had eaten a Choir member, allowing him to do his Drag Below action to get right up into Severius. The Paladin missed his attacks, so Severius turned around to kill him in melee. While he finished the worm, that left Severius open to my forces getting to him and finishing him off in my subsequent turn.

It was a great game, as I got to see a very different Protectorate force on the table than I faced last week. Terry is a great opponent, and the sting of getting my Titans slaughtered by Warjacks is greatly lessened by how beautiful the enemy models were.

My second game of the evening I took the same exact Morghoul2 list. He’s generally seen as a sub-par caster, but I really like the way his threat can work. I mean, he generally is assassination-only in focus as he doesn’t have the buffs, tricks, or feat to win attrition or scenario games (well, his theme list can put on scenario pressure, but I don’t run that often). I faced off against Ryan’s Cryx, and his newly-painted Skarre.

Skorne w Cryx 1As a Skorne player, it was my fault in forgetting Counter Charge. I knew that Barathrum has it, I knew I needed to be careful about it, and yet… My plan to set up a top-of-two assassination shot on Skarre by running my Mortitheurge Willbreaker forward (for control range to allow the slamming Gladiator to buy attacks after the fact) was foiled by Barathrum simply Counter Charnging the Willbreaker and putting him into the dirt. Luckily (or not) he used Drag Below to go back to a point that I could still pull it off. But the Gladiator would end out of control range. For some reason I still made that play, which in hindsight both helped (made a huge distraction for his force by having a Gladiator standing over Skarre) and hurt (I lost my Gladiator). 

Skorne w Cryx 2Meanwhile, Morghoul2 was the only source of magic weapon I had besides the Cyclops Shaman. So he spent his turn putting up Beat Back, charging Blackbane’s Ghost Raiders, and then sliding around using Flashing Blade to clear them out. 

Skorne w Cryx 4As the battle continued, as always with Morghoul2, my side started to lose the attrition war. Too many weaponmaster Bane Thrall attacks took their toll on my medium and heavy warbeasts, and things were looking grim. I had placed Morghoul2 up near the Banes thinking he’d have to do some fancy footwork with more Beat Back to clear them all out. Then I realized that Skarre was standing at the edge of the zone and was likely within range–and was without focus. I just needed to hit with the fan to blind her, and while it was close (he is kinda feeble for a Lord Assassin) he finally managed to finish her off. 

Another good game as Ryan is always a fun opponent (and his Cryx look great). He really likes Barathrum, and I am really agreeing with him about how useful that character jack can be. He’s got super-high hitting power, good interrupt with Counter Charge, and crazy protection from the Dig In… plus the usual Focus-efficiency of a Seether. As for my side, I think Morghoul2 is going to sit on the shelf for a while. Even when pulling Fury off of the Agonizer he still sometimes cannot finish off even moderate targets. Master Tormentor Morghoul does far better at the “I run beasts and I kill infantry, nothing else” package than this Epic version does, so I think it’s the Prime version for me more often.

366 Points Challenge Progress (2016):

50/366

Battles (Privateer Press):

Overall Totals 2016: 15 (Win/Loss: 11/4/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

7 Wins (Butcher, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre)/ 1 Loss (Rask)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  3 Losses (Asphyxious, Lylyth2, Goreshade3)

Burning Sensation

Burning Sensation

Another week and one more game to add to the story. I’ve been making a lot of painting progress on my Siege Animantarax, but he’s not quite done yet–so he doesn’t get a solo picture. You can see the progress in some of the pictures as I did field him in this battle, but you can also note the difference of not being washed, recessed, and highlighted like the others.

This week I got a game in against Scott’s Protectorate of Menoth force. Scott is a great dude who runs the gaming events up at Legions Hobbies and Games. Because he’s usually running the tourney rather than playing in it, it was a fun chance to squeeze in the game.

We played it Steamroller style with ADR, bringing two 50 point lists and then each selecting based on the others’ choices (Scott was dutiful about writing his down, I had to describe mine to him). His were Severius and Feora2, and he went with the Feora2 list. I brought my experiment with Morghoul’s Big Game Hunters tier 4 list, and a shooting-focused Hexeris2 list.

Skorne Protectorate of Menoth 1I ended up choosing Hexeris2, knowing that my shooting would be blunted a bit by his magical protections but having more diversity of options than the Morghoul list I’ve been working on sorting out. My list had the Siege Animantarax, Aradus Sentinel, Titan Cannoneer, Cyclops Shaman, and Cyclops Raider all adding to the volume of fire–plus various support staff and sexy Hexy. The above was my initial deployment (still waiting to deploy the Aradus Sentinel with AD–he’s close to the final spot I set him in. 

Skorne Protectorate of Menoth 2Scott’s Protectorate force. Feora2 and a battlegroup with a Judicator, a Reckoner, and the Hand of Judgment. Supporting them were a Choir, two Vassals, a big group of Exemplar Errants with UA, Alten Ashley, and Saxon Orrik. Scott got the first turn, and rushed his forces up to claim a deeper line of battle. 

Skorne Protectorate of Menoth 3I made an initial mistake with my Aradus Sentinel and its positioning in the worst possible spot to see through the forest in between the two zones. 3″ is such a short distance, and he doesn’t have eyeless sight like the Razorworm (which I run very often with Hexeris2 as his bonded channeler). He recovered well with his Carapace special rule boosting his armor against the assaults of the Errants and Alten Ashley. Then he managed to line up a charge that let him eat both Ashley and Saxon Orrik on the same turn. 

Skorne Protectorate of Menoth 4I managed to take an early points lead when the Protectorate Warjacks didn’t move up into my zone. Hexeris2 braved the long range firepower of the Judicator and toed in, scoring me three points over bottom of two and top/bottom of three. At that point, I was starting to take heavy losses so my game plan became block and score as best I could. The Siege Animantarax, the Titan Gladiator, and the Cyclops Brute all laid down their lives drawing the colossal and heavy jacks toward my zone. Skorne armor is good, but it wasn’t standing up to the sheer beating that Scott’s Protectorate forces were meting out. 

Skorne Protectorate of Menoth 5Meanwhile my ranged warbeast package were nibbling away at the Errants holding the enemy zone. The Hand of Judgment moved to bring pressure onto my zone, so I just needed a round of good shooting and supported by a quick dash to the middle by Hexeris2 to provide control area for the shooty beasts to get the job done. The Cyclops Shaman eventually downed the objective with a Mortitheurge-assisted shot, and with my beasts controlling the zone I managed to squeak out 5 control points before what was sure to be the inevitable smashing of Hexeris2 by a combination of Judicator shots and Reckoner assault. It was a really fun game, one of those down-to-the-wire can I survive long enough to get the last points kinda games that make for good drama. Scott is a great opponent as well, which always helps with enjoyment of a match. 

I’m painting like a fiend to get ready for some upcoming fun events. I’m running a Who’s the Boss Tournament at Drawbridge Games coming up on Sunday, February 28th, so look forward to coverage of that and the slew of casters we get to turn out for the madness.

366 Points Challenge Progress (2016):

50/366

Battles (Privateer Press):

Overall Totals 2016: 13 (Win/Loss: 9/4/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

5 Wins (Butcher, Deneghra, Shae, Sorscha2, Feora2)/ 1 Loss (Rask)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  3 Losses (Asphyxious, Lylyth2, Goreshade3)

The Empire Advances

The Empire Advances

I managed to get in a couple of games over two weeks, and have made some progress painting–managing to finish up a Cyclops Shaman for my Skorne forces.

Skorne Cyclops ShamanThe Shaman is a great support and shooting light warbeast for Skorne, and his 5 points brings me to 18/29 for February and 50 points total so far in 2016. 

I was pretty excited about the newest issue #64 of No Quarter as it had a fun Three Player (sorta) mission in it: Fury of the Wurm. The idea of the mission is that the Great Devourer Wurm is striving to break loose, and two factions are battling to contain it in ways that benefit their ends (the original was Circle versus Trollbloods in the fluff). What makes the mission three players is that a third player has an investment in keeping each of the casters alive to a certain point–if the game reaches Turn 7 and both casters are alive, the Wurm player wins the scenario. Otherwise, the player who assassinates the other caster is the winner. The Wurm has two special powers per turn that it can use, all of which hinder and denude both forces’ ability to cause harm to each other. It’s a fun take on a mission, as it gives a different sort of impetus to get to the enemy caster without being to wary with your own.

I fielded 35 points of Skorne led by Void Seer Mordikaar against Colton’s Khador, led by Sorscha2. The battlefield was mostly woods, with three central obstacles–the emerging multitude of maws of the Devourer Wurm itself.

Skorne Khador Fury of the Wurm 1My Bronzeback and Void Spirit flank the cluster of forest, and draw the line of  battle close to the emerging point of the Wurm’s gibbering mouths. 

Skorne Khador Fury of the Wurm 2The might of Khador advances in formation toward the site of danger. So many Winterguard, supported by the Great Bears and two deadly Warjacks in the distance. 

Skorne Khador Fury of the Wurm 3Spacing, my old foe. I got too aggressive with my Warbeasts, and lost both the Bronzeback (to two Warjacks) and the Gladiator (to the Great Bears) in a single round (thanks to Sorscha2’s feat). Leveraging threat was hard in this game because of the unpredictability of decisions being made by the Wurm player (placing huge spots of rough terrain, clouds that blocked line of sight, and simply removing key support models by swallowing them whole.

Skorne Khador Fury of the Wurm 4With both my heavy warbeasts lost, and Mordikaar standing way too close to danger, I had to make a play to assassinate Sorscha2 before it was too late. The good news was, I had a void spirit that had been lurking amidst the magic weapon-less Winterguard. Within Mordikaars control area, it received boosted attack rolls, and with a high MAT and Annihilator to do an extra dice of damage to living models it was able to take a healthy chunk out of Sorscha2 when it charged her. She was on zero focus from powering her Warjacks to reach and take out the Bronzeback, so the hit certainly hurt. Then Mordikaar simply did what he did best: an essence blast spray attack using the Void Spirit ended the game with an assassination of Sorscha2. 

It was a good, fun game, and a fun mission. Mordikaar did as he does best–turn a bad situation into a success, and have his feat counter and blunt the enemy for a turn to give me position advantage. Now to just not get too aggressive with that approach. Finding a way to get a bit more pressure on the Winterguard early would have helped as well.

I also managed to sneak in a quick, smaller-points game against against Kevin’s fledgling Talion Charter force, led by the inestimable Captain Phinneus Shae.

Skorne 3There were some shining moments for the force and their deadly old character cannon, but Morghoul and his rampaging Titan Gladiator proved to be too much for the piratical forces. 

Two good games and at least some painting progress. Pretty good.

366 Points Challenge Progress (2016):

50/366

Battles (Privateer Press):

Overall Totals 2016: 12 (Win/Loss: 8/4/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

4 Wins (Butcher, Deneghra, Shae, Sorscha2)/ 1 Loss (Rask)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  3 Losses (Asphyxious, Lylyth2, Goreshade3)

Maltreatment Time

Maltreatment Time

Another week of open gaming at Drawbridge Games, which meant it was time for progress with my Skorne. First up the painting, then the two games I got in.

I’ve had my Master Tormentor Morghoul (pMorghoul) model for ages, but because I was more excited to play Lord Assassin Morghoul (eMorghoul) when I started Skorne, it’s sat unpainted on the shelf for ages. He’s in the Season Three ADR list of casters for 2016, so I thought that I would get him painted and give him some consideration. I’ve always heard and read that he’s a great beast-heavy caster, and playing beast-heavy is always my M.O. so I figured he’d be a good fit. It was time for a bit of Maltreatment!

A pMorghoul and Cyclops RaiderI also finished up a Cyclops Raider. He’s mainly a support beast for his animus (which gives Snipe), but he can get some work done in shooting himself if needed. His best ability is that if he takes the time to aim, he ignores Stealth–which is huge for cutting out those frustrating solos in an enemy force that rely upon Stealth to protect them. With these two added to my painted total, I hit 13 total points painted in February, and 45 total points finished so far in 2016. It’s a long road to 366, but not that long!

I got in two games at Drawbridge. First was against Colton’s Khador, led by the very dangerous pButcher. That mission was Incursion from the 2015 Steamroller list: three flags along the center line. The second game I faced Ryan’s Cryx, commanded by pDeneghra. That mission was Incoming from the 2015 list: two lateral zones with two objectives.

b1 Skorne versus KhadorThe Great Bears made a mess of my Aradus Sentinel, as Beast 09 and a Kodiak watched. Colton’s awesome-looking Khador filled the center with very tough models, which meant I had to focus on the sides and be careful about my placement in the middle.

b2 Void Spirit Man o WarI got out to an early lead thanks to the flanks. On the left, two light beasts finished off some solos while pMorghoul himself did a dance of death through the Widowmakers who had ran up to take a shooting position. On the right, my Void Spirit grabbed a quick point facing down the intimidating Man-O-War Shocktroopers. They weren’t quite within range of the flag, and their lack of magic weapons meant they simply had to bypass the Void Spirit and leave a trailing couple of members to contest the flag in the later turns. 

b3 Titan Gladiator assassination pButcherI finally managed to finish off the Great Bears, and drew Beast 09 to the right, which left a straight shot for my Titan Gladiator to slam the Kodiak right through the Butcher. With the Gladiator’s follow-up ability, he rolled right up to the Butcher and bought a couple of attacks to finish him off for assassination. It was a good game, and I was lucky to get the kill as things were starting to get pretty beat up on my side of the table–and the Man-O-Wars were about to mop up all the damaged light beasts on my right side. 

c1 pMorghoul Blackbane Skorne versus CryxMy second game was against Ryan’s excellently painted, classic-look Cryx. His force was heavy on infantry with Bane Thralls and Blackbane’s Ghost Raiders, along with a couple of arc node bonejacks and Barathrum. I started realizing that I had only a couple of magic weapon options, so Blackbane’s were going to be a definite concern. I decided to play Morghoul up and make a tight line of my stuff on their side, hoping that he would come to me an jam with the Incorporeal models. He did, and that let Morghoul have a turn of absolute destruction. With his super-high MAT, Overtake to let me slide down the line with each kill, and Doublestrike to allow two swings for each fury spent on additional attacks, Morghoul killed a whopping nine raiders and then sprinted back to safety behind him lines. 

c2 Agonizer and Cryx BarathrumThen of course, it was Deneghra’s turn to shine. Her feat is utterly crippling for a turn. I had to try and weather the storm–the only model that wasn’t caught in the feat was the little Agonizer. He used Spiritual Affliction to deny Barathrum and a Bonejack focus for the turn, which bought me some breathing room as I traded blows and suffered heavy losses from the Bane Thralls. 

c3 pMorghoul versus pDeneghraWelcome to the slap-fight. Deneghra got aggressive, moved up and used Crippling Grasp to further limit Morghoul, then laid into him with melee attacks. However, he didn’t quite get finished off and was sitting at a miserable 2 health boxes at the end of the Cryx turn. While I didn’t have a way to shake the Crippling Grasp (my kindgom for a Cyclops Shaman!), I was right in her face and had most of my Fury plus one for Maltreatment (having to shake Shadowbind was a pain), so I thought I’d return the favor. The Cyclops Raider set up the attack, slamming a Bane Thrall into Deneghra–knocking her down and killing the Bane. Yet even with the flurry of attacks Morghoul was coming up short. P+S 7 was simply not getting the job done. I got too close to empty Fury and she was still reasonably healthy–so I put up Admonition and took a swing at another close model and killed it to be able to Sprint away. I rolled my Razorworm up and he finished the job of the assassination. It was a fun game, and while my blending through Blackbane’s was a morale buster, the fight could have cut either way multiple times throughout the battle. 

So far so good with pMorghoul. I’m looking forward to giving him another try in my next games. However, I am definitely finishing my Cyclops Shaman, as debuff removal is pretty much essential it seems.

366 Points Challenge Progress (2016):

45/366

Battles (Privateer Press):

Overall Totals 2016: 10 (Win/Loss: 6/4/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

2 Wins (Butcher, Deneghra)/ 1 Loss (Rask)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  3 Losses (Asphyxious, Lylyth2, Goreshade3)

Goreshade3 and Me

Goreshade3 and Me

I attended a 50 point Steamroller tournament at Legions Games, and brought my Cryx along for the ride. I really wanted to bring my Skorne, but I’ve been playing so much Cryx lately for the Journeyman League that I was just more comfortable with them at the moment. This event was a two-lists event, so I chose to bring Goreshade3 and Scaverous–the two casters I’ve been running the most lately. Goreshade’s list was designed more for handling infantry, while Scaverous’ list was much more of an assassination vector if my opponent had thin lines and was vulnerable if a corridor is opened (Scavy’s specialty).

First up, painting. I finally added the first Mercenary unit I’ve ever purchased to my force, an Orgun Bokur. The main reason was to give a bit of defense to my caster, as the Bokur can use Shield Guard to take incoming shots for them. It helps prevent nonsense that would cause my caster to lose focus or be unable to cast/gain focus in the next round.

Cryx 1This brings me to 37 points painted this far in 2016. I’m a 10th of the way to having painted a point per day! I did him in the colors I’m doing the rest of my Cryx in, as he’s likely to only ever hit the table alongside my Cryx force. 

The field of 14 players was pretty heavily slanted with four Cryx, three Khador, two Legion, and two Circle. My first opponent was a Cryx player, my second opponent was a Cryx player, and my third game was against Khador.

Cryx 3First up was a pretty balanced Skarre list run by Ian. My Shrike actually did a pretty impressive job in this game. I got jammed by a group of Satyxis Raiders early, so to make sure I could contest I had to use Goreshade3’s feat on the top of turn two. The good news was, that meant the Shrike auto-hit on a long line of tramples and he soared a whopping 13 inches (thanks to Infernal Machine) and obliterated one half of the jammers in a literal fell swoop. The rest of the game he spent dodging attacks from the Bane Knights thanks to his high defense, until one finally tagged him and destroyed the little birdjack. 

Cryx 2Skarre’s alpha strike really hurt, especially the Soulhunters simply annihilating my Revenant Crew. However Goreshade3 was able to rush back and apply some scenario pressure, dominating the zone and getting some points for me while my opponent never quite cleared their zone. It meant that Skarre needed to go for the assassination, but it didn’t quite take. Goreshade was left in range of Skarre with a Helldiver behind her: the little jack surfaced, headbutted her to the ground, and Goreshade3 finished her with a charge. 

Cryx 4Round Two I faced Cryx again. This time I was facing Ryan, who dropped his Goreshade3 versus mine. Our lists were pretty different except for Mechanithrals and Bile Thralls, and Ryan got the first turn–which proved to be pretty decisive. He played his Bile Thralls up, charged and destroyed some with Goreshade3, then used Mockery of Life to get them placed even further up the field. A variation I should have done to him if I had gone first–but instead I had to play a bit defensively and creep around the sides. 

Cryx 5My Goreshade3 played up to the objective between two forests, recognizing that if I was going to do anything I’d need to increase the scenario pressure a bit. 

Cryx 6The problem was that I had to keep flooding the middle to keep him from scoring, and the Kraken and Bane Riders kept him well ahead of the curve. I kept the pressure up as much as I could, but once he got my objective dead and dominated the center for a round, it was all over but the taxes for most part. I crowded the zone once more, but his Kraken did its thing and I was too little too late. Still a fun game, as Ryan is always a great opponent who I learn a lot from when I play (he went on to win first place in the event). 

Cryx 7My third round match was against Justin’s gorgeously painted Khador force. Just look at that Behemoth. He fielded Vlad, which meant that my forces would have to sell themselves dearly–whenever he attacked me he was sure to hit and damage because of the added dice. I started my pressure early with the Mechanithralls and Revenant Crew, and while they did indeed die in droves they at least took some stuff with them–in particular heavily damaging the Behemoth. 

Cryx 8I ended up winning thanks to the death clock–Justin timed out for the round. It was a lucky thing too, as I was definitely losing the attrition game. My jacks were intact, and I was deciding whether I could try to scenario or simply had to nudge an arc node up and hope for a Hail Mary assassination through spells. Thank goodness for the Revenant crew in this game–I think a lot of time was spent dealing with them. Though I never got any back from their unit’s ability (only through Captain Rengrave adding models), the question they ask of “can you kill enough and then get the job done on the unit leader?” is a time sink for the opponent. Overall a great game, as Justin was a really fun player to face and his army was wonderfully painted.

For the tourney, I ended up 6th overall out of the 14, with a 2-1 record, 3 total control points, and 87 army points destroyed. I ended up playing Goreshade3 in all three games, each time for different reasons. Ultimately, that was fine by me as I was proud of my performance. Pretty good for only having started Cryx in December!

366 Points Challenge Progress (2016):

37/366

Battles (Privateer Press):

Overall Totals 2016: 8 (Win/Loss: 4/4/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

0 Wins / 1 Loss (Rask)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  3 Losses (Asphyxious, Lylyth2, Goreshade3)

One Itchy Rask

One Itchy Rask

Now that our Journeyman League has concluded, I was keen to get back to painting and playing some of my Skorne. As always, I endeavored to add something new to my force for the game (a clash against Andy’s Minions). Given that I’m fiddling with a shooting-heavy Hexeris2 list currently, a Mortitheurge Willbreaker was a key addition that was needed. Ancillary Attack allows a warbeast to take another shot, beyond even ROF limitations. Thus, the heavy-hitting Cannoneer and Aradus Sentinel become all the more deadly with his help–and doubly evil if Hexeris has Black Spot on the target (that allows another additional shot if the target dies!).

Mortitheurge WillbreakerThe Mortitheurge Willbreaker brings my points painted up to 34 so far in 2016. I’ve got a lot more Skorne and Cryx on the table, so the target of 366 seems not too far from reach! Skorne really helps, as each caster needs such different pieces to be effective… ah, the joys of Skornergy. 

Skorne 2.jpgThis battle I faced Andy’s Blindwater Congregation, led by Rask. It was two big Gatormen Posses, an Ironback Spitter, a Bullsnapper, some Bog Trog Ambushers, and support staff. I was definitely not ready for Rask, both in caster choice and in tactics. I should have played back more and waited out his feat, then done some close range chain-elimination: kill a unit in melee to free the next unit to shoot deeper. Instead, the Posses hit like tons of bricks. 

Skorne 3.jpgIn the end I made a game of it, as Hexeris2 went on a personal rampage. He wrecked nearly a whole Posse himself with combination of attacks and spells, and took most of the Ambushers out on another round. He got very lucky, but not lucky enough to pull out anything close to a win. I lost pretty clearly (assassinated at the end by the remaining Trogs), but felt good that I recovered from a derpy start like I did. All told a fun game, as Andy is a great opponent with a fun force. Now at least I’m ready for Rask again!

366 Points Challenge Progress (2016):

34/366

Battles (Privateer Press):

Overall Totals 2016: 5 (Win/Loss: 2/3/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

0 Wins / 1 Loss (Rask)

Cryx:

2 Wins (Caine, Karchev)  /  2 Losses (Asphyxious, Lylyth2)