I’m a bit behind on my blog because of a slight personal life complication, so this post will cover weeks three and four of the six week Company of Iron event that we’re doing at Drawbridge Games. The good(ish) news is that in week four I only squeezed in a single platoon game, so gaming-wise this update has about the same content. I did, however, manage to get a ton of painting done. Some shots are from the case at home, others I brought to Drawbridge as I like the scenery and lighting better for photos there.
Master Ascetic Naaresh completed. This model was a pain (haw haw), as his skin is all broken up by the bladed piercings that litter his body. I like the look overall, but felt that the skin was somewhat too busy to pull the model together well. Dunno. He does add three points to my painting total (warcasters get points for their base size).
I also finally finished another part of my platoon: the Paingiver Bloodrunners unit. These murderous assassins are pretty fun to play, as their Shadow Play ability can let some really wacky things happen. They also net me five more points for painting progress.
The second unit I got done: a Skorne Scarab Swarm. Sorry for the bad picture, I’ll take more when they hit the field for the first time. But hey, five more points to the painting totals.
This is the one I’m really proud of. I finally finished the big boy: my Siege Animantarax. Not only is he a great model, but he adds nine more points to my progress. I managed to finish it on March 31st, which brought me to 31/31 for the March painting challenge. And leaves me at a crazy 97/366 for 2016. Just over 25% of the way done–which is exactly right given that I’ve done three months of “paint a point a day” progress.
Week Three I got in two games: a 50 point slug fest against Terry’s Protectorate of Menoth and a Platoon game (the “Assassination” mission) against Brandon’s Cygnar. Week Four I only got in a single Platoon game, a re-match clash against Colton’s Khador–this time with me as defender on the Sabotage mission.
My line of battle for the big game versus Menoth. Mordikaar is the Warlock I’m riding pretty heavily in the league–he’s the one in the fluff of the Platoon that they are working for, and he’s a good match for the units included. It was a pretty heavy melee and beast list, with a Titan Cannoneer included to help thin a bit of infantry on the advance.
And oh, what infantry there was. Terry’s force was led by Kreoss2, and in addition to the Platoon there were two other units of troops (not even including the max Choir). Mordikaar had his work cut out for him.
Especially because Kreoss2’s feat completely denied my feat. I looked at his card and everything before the game, but somehow I missed the “attacks automatically hit” and saw only the additional attack portion. I should have known, as I’ve faced Kreoss2 plenty of times in the past. So of course my not remembering led me to near-complete disaster: I rushed my jammers and relatively higher defense beasts right into a bad spot and hoped that +3 Defense and Poltergeist would minimize the damage. I was so wrong.
Kreoss2 did all this safely from behind a warjack screen, and I simply did not have the leverage to fair-fight my way to possession of the flag on that side. So it was time for what Mordikaar does best: a last minute assassination attempt.
My Cyclops Shaman got a shot off on Kreoss2 as he got close to the flag–ignoring line of sight problems and landing a few points of damage. The the Bronzeback got rush put on him (from the Cyclops Shaman) and dashed forward with a charge. After the first swing, a bit of beat-back allowed him to drive more deeply into the enemy forces toward Kreoss. I parked an “insurance” Bloodrunner behind him just in case, had my Willbreaker put Puppet Master onto my Warlock, and then activated Mordikaar. Another Essence Blast assassination vector off a warbeast did the trick. The hit comes at such HUGE strength off a Bronzeback, that it blasted away the last of Kreoss2’s hitboxes with relative ease.
This was definitely a game that I was losing the entire way–my forces had crumbled around the Protectorate onslaught. Yet Skorne does the deep threat assassination so well when it needs to, it got me the win despite being absolutely manhandled by the Protectorate forces the entire game.
Game two of week three started with a flying stop, as my Skorne Platoon simply crumbled against Brandon’s Cygnar platoon as they attempted to escort a military officer to the safe house. It didn’t help that the Bloodrunners managed to be just a little too close to the gunmages, so their stealth didn’t protect them. My mistake in placement, which compounded by failing the command check afterward.
I blame Victoria Haley. She was the Officer model that Brandon was fielding for the mission. And I have yet to win a game against her in my entire span of playing this game (dating back to my brutal Khador-gap warjacks in 2003). This one was no exception, even if she was just the stand-in for the Officer. I rallied the Bloodrunners and they got up to her, and simply failed to seal the deal. The missed her attack, so the Poltergeist effect for the platoon starting promotion triggered–leaving her out of melee range, and letting the Gun Mages mow down the last of my Skorne troops.
Week Four of the event I only managed to squeeze in a single platoon clash–largely because there was great turn-out and everyone was getting games in. My Platoon faced off against Colton’s Khador again, this time with me protecting the objective in the center that he was attempting to sabotage. Above, you see the abysmal failed charge of my Void Spirit at his Widowmaker Marksman. Lack of Incorporeal (and thus caring about the movement penalty of the stream) strikes again.
I mounted a pretty solid defense against his models, with the Bloodrunners doing great work cutting through the Doom Reavers and the Bloodrunner Master Tormentor being a thorn in the side of the Widowmakers thanks to the nice combination of Stealth to protect the approach, Reach, Thresher, and Sprint. However, I couldn’t stop the Manhunter from reaching the objective obelisk and setting the charge. The remaining Doom Reavers moved away, and the Widowmaker advanced and died from the free strike. And just like the last game against Colton’s Khador where I got a lucky explosion on the first attempt, he got one here and won the game.
All in all great fun so far with the Company of Iron league as a whole. We’ve got a good, dedicated core playing it which makes for a lot of fun and variety in the event. Now to try to win a few more Platoon matches in coming weeks.
366 Points Challenge Progress (2016):
Battles (Privateer Press):
Overall Totals 2016: 22 (Win/Loss: 15/7/0); 2015: 43 (Win/Loss: 29/14/0)
10 Wins (Butcher, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre, Kreoss2)/ 1 Loss (Rask)
1 Win (Karchev) / 3 Losses (Adeptis Rahn, Kromac, Caine2)
4 Wins (Caine, Karchev, Skarre, Vlad) / 3 Losses (Asphyxious, Lylyth2, Goreshade3)