Month: May 2016

Flash of Death

Flash of Death

As always, more games during the week so another update. First the painting, then the three games.

1 Cryx Slayer and Deathripper

Mark III of Warmachine and Hordes is on the horizon, and that means a new battle box and a new Journeyman league. While I’m loving my Trollbloods lately, I think that I’m going to head back to Cryx for the start of Mark III. That means that wanted to finish up the pieces for the new battlegroup box, so I painted up a Slayer and a Deathripper. When I started Cryx, I started in with an alternate starter (Asphyxious), so I needed to get the Slayer done. And another Deathripper never hurts. 

This week I got in three games, two for the Carnage at the Confluence Campaign that we’re doing at Drawbridge Games, and one with a good buddy of mine Tom who’s just starting up with the hobby.

4 Doomshaper2 Doomy2 Epic Doomshaper vs Lylyth

I played Ryan in my first game of the day, bringing a Doomshaper2 list with two Dire Troll Blitzers, a Troll Bouncer, Champions, and Scouts. I faced off against Lylyth, commanding a Carnivean, Scythean, and a Shredder, plus Blighted Ogrun Warspears with UA and Striders with UA. Representing the earthworks the Trollbloods have been building in the campaign, the board was littered with trenches. 

Dire Troll Blitzers pummel Lylyth

Ryan’s Legion inflicted some nasty attacks on my forces, but Lylyth’s range got stretched thin. The Scythean also got a horrible case of “miss every roll ever” disease when trying to finish off the Trollkin Scouts, which helped a lot. Doomy2’s feat turn got me up into her face past her beasts, which meant the next turn the two Dire Troll Blitzers were able to roll in and finish her off. 

2 Jarl Skuld Troll Axer Swamp Troll

Second game I was again in the bunker, this time with Jarl Skuld against Kevin’s Thagrosh. I decided to try an infantry-heavy list, so ran only a Troll Axer and a Swap Troll as my beasts, plus Trollkin Scouts, Trollkin Fennblades, and Pyg Bushwhackers. 

3 Trollkin Fennblades vs Carnivean

I pretty much just fed my troops into the meat grinder, slowly shaving away hit points on his heavy beasts. I didn’t want to kill them because of Thagrosh’s feat, so the lack of heavy-hitting power was tolerable. Because the mission forced Thagrosh to make his way into the trench on my side of the board, turning the board into lines of slow-slog progress through tough troops paid off, and Thagrosh ended the game short of getting into the bunker. 

2 Cryx Starter Box vs Cygnar Starter Box

As I mentioned above, the third game I got in against Tom’s Cygnar force. It was a starter box game, and I knew that Tom had played against Hordes before so I thought I would bring my Cryx to give him a Warmachine foe to face. Thus, it was Deneghra’s battle box that hit the table. It was a great-looking game, as I love Tom’s green color scheme for his Cygnar.

3 Deneghra vs Cygnar Lancer

While I got a lot of attacks in, it wasn’t quite enough. The Slayer and some Venom-baths just couldn’t quite seal the deal on Stryker when I went for assassination. I should have sacrificed an arc node to get a deep Crippling Grasp up on Stryker in a prior turn. Alas, his defense and poor rolls combined to leave me just short. And with that, his Lancer finished Deneghra off with ease the turn after. It was a really fun battle, and very close–a slightly better attack roll with a second Slayer fist or with a second Venom and I would have had the win. 

366 Points Challenge Progress (2016):

177/366

Battles (Privateer Press):

Overall Totals 2016: 40 (Win/Loss: 25/15/0); 2015: 43 (Win/Loss: 29/14/0)

Trollbloods:

9 Wins (Karchev x2, Vayl2 x2, Lylyth x2, Kaya, Skarre, Thagrosh) / 7 Losses (Adeptis Rahn, Kromac, Caine2, Borka2, Kaya, Rhyas, Ashlynn)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  4 Losses (Asphyxious, Lylyth2, Goreshade3, Stryker)

Skorne:

12 Wins (Butcher x2, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre x2, Kreoss2, Borka, Kaya2)/ 5 Losses (Rask, Xerxis, Butcher3, Thagrosh, Zerkova2)

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40k: First Spark

40k: First Spark

Part one of a continuing project log of my 40k Tau army and their efforts to retain control of the United Systems of Atreidia, against the gradual uprising posed by my buddy Enrico’s Terran and Chaos forces. 

The Story So Far:

Some people ask what the spark was that started the Atreidia revolt. Certainly the initial seeds were planted eleven cycles ago when the Tau first arrived and made their compacts with the system to provide technology and improvements in exchange for military presence in their expansion. However, a much closer flash point moment happened recently when a Tau Fire Caste patrol got into trouble, and one death led to many more.

2 Tau with interpreter

Tau patrol 271-R was working with a local Terran interpreter to help root out some local gang activity. The Shas’ui was assigned four other Fire Warriors to the patrol, along with two Gun Drones for security and monitoring purposes. At a busy intersection in the part of the city where an acid typhoon had rotted away some buildings, creating the perfect slum conditions where gangs could hide, they conducted their interviews of the working people who passed through the area.

1 ANN Newsflash Tau Game 1

Sadly, a young child and his sister were out in the street nearby. According to eyewitness accounts, the boy had a small street cleaning device and was attempting to scrape a subsistence wage through community beautification “shovel-ready” projects. A passing Tau Drone registered the cleaning device incorrectly, and security protocols were initiated incorrectly. Security film footage later released on the Atreidia News Network shows the Drone bleating a warning out twice, but the noise of the cleaning device may have made the child miss the warning. As the child turned toward the Drone, the hostility matrix was triggered and the Drone fired. The child died instantly, with his sister watching on and mother nearby.

3 After the Drone strike Tau

The Shas’ui recognized the malfunction of the Drone, and endeavored to apologize to the mother and child and promise both improved revision of the Drone protocol as well as full restitution from the Tau government for both loss of life and grieving. The mother, a poor scrap-cleaner from the ruined area, was inconsolable. Also, the excessively legalistic way of the Tau language was poorly translated by the fresh Terran interpreter, making the mother wail all the more.

4 Angry civilians

A group of local laborers were nearby and not only saw the shooting but also heard the mother’s crying. This particular group had recently been threatened with reduced work hours at the manufactorium where they worked because a contingent of Vespid workers, who needed less sleep cycles, were inbound from the neighboring system–which made them all the more incensed at the Tau and the young child’s death. One of their number started the chaos by approaching the Terran interpreter and starting a shoving match with him.

5 Known Chaos Cultists of Khorne

Meanwhile, one of the Terrans-first hate groups that had organized as a gang was nearby. Their leaders had been preaching a story of anger and rage against the Tau, and this armed group was ready to act. The shoving match, and seeing the Tau Drones responding with further security protocol warnings, gave them the opening they needed to embrace their anger and attack.

7 Tau vs Khorne Cultists

The rest of Tau patrol 271-R was trying to get back to their Shas’ui when the armed gang of angered citizens struck. Opening up with shotguns and autoguns, bullets flew at the outnumbered Tau patrol. The Fire Warriors’ instincts kicked in, and their return fire with pulse rifles hit with deadly accuracy against the unarmored rabble. The noise of shooting and the sight of Tau firing their weapons at Terrans caused the situation to escalate quickly. One of the Tau was killed by a gout of fire from a flamer carried by one of the gang members.

6 Civilians attack the interpreter

The group of Terran workers turned into an angry mob instantly. The Terran interpreter was beaten senseless at their hands. They seemed enraged at his collaboration with the xenos who had killed the child, and now were firing on people they took as citizens.

8 The last of the Tau are beaten

It devolved into chaos in the streets, with the sheer numbers of Terran citizens being too much for the small patrol of Tau to handle. With wrenches, tools, and servo-assisted work fists, the Fire Warriors were beaten and killed by the rampaging mob. With the images broadcasted on the news network across the system, resentment and anger began building among the populace. Meanwhile, the Tau had lost five Fire Warriors themselves, and had a brewing bout of anti-colonial resistance on their hands.

Looking back at all the bloodshed and war that came through the Atredian campaign, this little moment of spark was what set everything in motion in the years to come.

Tau Project Log

9 Painted Tau

In addition to finishing the Terran interpreter model (seen in pictures above), I settled on a color scheme for my Tau and got a first unit of Troops finished up. Five members of a Fire Warrior Strike Squad, with two Gun Drones. The Shas’ui has a Pulse Carbine with markerlight and target lock. I’m pretty happy with the color scheme, inspired somewhat by the N’dras paint color suggestion GW had on the back of the Stealth Suit box. It was just enough to run our small mission above.

The mission was pretty simple, and used classic Combat Patrol rules where each model activated independently. For the interpreter and the Terrans, we used the stats of Chaos Cultists but armed only with hand weapons. Working people were weapon skill 2 however, and the few children models (manufactorium apprentices) were additionally strength 2 and toughness 2. The gangers were simply Chaos Cultists unmarked. We placed the citizens in groups around the board, and each group did leadership tests to “hear” the situation, and would activate accordingly. The Tau waited to fire weapons or fight until the Terrans acted first, and the Shas’ui spent time using leadership tests to try and order the bereaved woman and her child to flee the area of danger when things started to get out of hand.

The Pig’s Name is “Oinky”

The Pig’s Name is “Oinky”

Another Thursday night campaign night and some more games and additions to my force. On the painting side, I added some Trollkin Scouts to my army. That finishes up a complete Borka Drunk and Disorderly Tier 4 all the way up to 50 points, which I’m really proud about.

1 Trollkin Scouts   Here are the offending Trollkin Scouts, complete with hog underarm, tooth and tail trophies, spyglass, moonshine mug, and of course: whelp banjo player. This was the most complex Trollblood unit I’ve painted in terms of everything going on with them, so it was a lot of fun to work on even though it took a bit of time. 

This week of the Carnage at the Confluence Campaign we had a special treat: Ryan ran an Iron Kingdoms Roleplaying game that featured many of the league players running a single Legion of Everblight character on a special mission to capture enemy officers. However, before that happened, Ryan and I snuck in a quick game as well. We played 35 points game against Vayl2, again running my Borka Drunk and Disorderly Tier 4 list. At 35 points, that’s Borka, Earthborn, two Winter Trolls (with tier discount), max Champions with Skaldi, Trollkin Scouts, Stone Scribe Chronicler, and a set of Troll Whelps.

2 Borka Tier 4 Drunk and Disorderly vs Vayl2Ryan’s growing Legion of Everblight force was commanded by Vayl2, and featured a Carnivean, a Scythean, a Shredder, a full unit of Warspears plus their Chieftan, and a Beast Mistress with three additional Shredders. We faced off and I got the first turn, so my forces rushed forward to contest the zones. 

3 Trollkin Scouts and Legion Shredder    The newly-painted Trollkin Scouts performed admirably, as they can hit pretty well with their gang ability, and under Borka’s Mosh Pit spell effect, that makes their strikes all the more destructive. 

4 Borka vs Vayl2Borka did as Borka does, managing to survive a frontal assault from a Carnivean as a trap to lure the nastiest heavy close to my lines. Once the rest of his force finished off all of Vayl’s beasts, Vayl had no choice but try and spell-blast her way to victory, but came up short. Borka wandered up and finished Vayl off with a few melee strikes. A fun game as always against a great opponent. 

The win today brought me to dead even in my Trollbloods games. I’m still learning the ropes with the force, but playing Borka consistently has helped me a lot. I just saw that the new ADR was released for the next season, and-of course-Borka isn’t on it. So I’ll have to paint up some other casters or practice more Grissel to get myself ready to go forward in Mark III.

366 Points Challenge Progress (2016):

167/366

Battles (Privateer Press):

Overall Totals 2016: 38 (Win/Loss: 23/15/0); 2015: 43 (Win/Loss: 29/14/0)

Trollbloods:

7 Wins (Karchev x2, Vayl2 x2, Lylyth, Kaya, Skarre) / 7 Losses (Adeptis Rahn, Kromac, Caine2, Borka2, Kaya, Rhyas, Ashlynn)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  3 Losses (Asphyxious, Lylyth2, Goreshade3)

Skorne:

12 Wins (Butcher x2, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre x2, Kreoss2, Borka, Kaya2)/ 5 Losses (Rask, Xerxis, Butcher3, Thagrosh, Zerkova2)

 

 

Beer Tier

Beer Tier

I got in three games this week with my Trollbloods, as I continue practicing with them. And first up, a whole heap of Trollbloods painting I managed to finish:

1 Trollbloods Skaldi Bonehammer Champions UA Stone Scribe ChroniclerSkaldi Bonehammer and a Stone Scribe Chronicler. I forgot to finish the base of the Stone Scribe in this shot, and I did a few more highlights on his face, but they’re basically finished. I’m very pleased with how Skaldi turned out. 

2 Trollbloods ChampionsAlso finished a unit of Trollkin Champions to go along with Skaldi. I’m really liking the mostly dark armor with mixed lighter bits. Felt like they have a nasty look to them that way. 

1 Trollbloods Troll Whelps And finally, I finished a second unit of Troll Whelps. That makes two blocks of five total, so I’ve got about as much fury management as I can possibly fit in (it also helps me toward a different tier list goal). 

On the gaming side, this week I got in two games for the campaign at Drawbridge, and then on Sunday I nabbed a game at Legions with a friendly Mercenaries player.

4 Trollbloods vs CryxThe first Thursday game was against Terry’s Cryx, led by Skarre. The game was 35 points, and I fielded by Borka Drunk and Disorderly tier in the game. We played Outflank, the Steamroller scenario with the two big circular zones. Because there were two big obstructions (two houses) that kind of split the board (in the pic above you can see the gap between the zones), the game ran pretty fast… I managed to clear the zone on the side I went for first, so I got a lead in scenario points and the Cryx couldn’t keep up. A fun game, as Terry is a great player to play against–especially because he has some amazingly gorgeous paint jobs (the image above doesn’t do them justice). 

5 Trollbloods Grissel vs Circle Orboros Fox ThemeThe second Thursday game I got in a smaller points match-up (25) against Roger’s great fox-colored Circle Orboros army. I ran Grissel just for a change of pace. I managed to survive a pretty nasty assassination run from Kaya and a Feral Warpwolf, thanks to good old Tough. Then Grissel finished the job herself the following turn. Definitely a fun match-up. 

2 Borka Drunk and Disorderly Tier 4  For the game on Sunday, I brought my 50 point Borka Drunk and Disorderly tier 4 list. Almost completely painted–just needed a bit more work and touching up of the Trollkin Scouts. I faced off against my opponent Savage’s Ashlynn Mercenaries list that was a Galleon and stacked with Gun Mages and other shooting threats. I managed to weather the storm of her feat turn fairly well, and the grind got to the point where Borka’s sheer defensiveness was becoming a problem. My opponent went for the assassination, managing to get the pieces in place to “lock” Borka down and not stumble away. Ashlynn did her best to kill him personally, but came up just short. And then the Freezer animus from a nearby Winter Troll left her stationary. It looked like Borka and crew would easily finish her off, but one activation remained. Savage took a shot with his Mule Warjack, targeting his own caster in the back. He managed to hit her (stationary and back strike but in combat), and the shot didn’t kill her. But the AOE damage rolled just enough to finish Borka off and a Tough roll didn’t save him. It was a great game, and the way he won the game was super-memorable. I was laughing pretty hard at the absurdity of it. Great fun. 

366 Points Challenge Progress (2016):

162/366

Battles (Privateer Press):

Overall Totals 2016: 37 (Win/Loss: 22/15/0); 2015: 43 (Win/Loss: 29/14/0)

Trollbloods:

6 Wins (Karchev x2, Vayl2, Lylyth, Kaya, Skarre) / 7 Losses (Adeptis Rahn, Kromac, Caine2, Borka2, Kaya, Rhyas, Ashlynn)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  3 Losses (Asphyxious, Lylyth2, Goreshade3)

Skorne:

12 Wins (Butcher x2, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre x2, Kreoss2, Borka, Kaya2)/ 5 Losses (Rask, Xerxis, Butcher3, Thagrosh, Zerkova2)

Kriel at War

Kriel at War

We just finished week one of the Carnage at the Confluence campaign at Drawbridge Games–check out all the progress and story here.

This post focuses on my games in the campaign, but of course first is my painting progress:

1 Trollkin FennbladesI finished a minimum unit of Trollkin Fennblades. Painting units is always the big challenge in Warmachine and Hordes, so I’m proud of getting them done. They add 5 more points to my painted model total.

2 Trollkin Fennblades Officer and Drummer UAI also finished the Drummer model of the Fennblades Officer and Drummer unit attachment. I’ll give myself half points for him (+1), as the Fennblade Officer was one of the first models I painted up to test my Trollbloods scheme (in November!). 

3 Troll AxerI also completed a Troll Axer, for another six points painted. I’m really pleased with how he turned out. Despite all my Trollbloods play, I have never fielded this model until today. Odd, given how much I use my Titan Gladiator to pass out the Rush animus to my Skorne forces. 

Given that it was the first week of the campaign, games were simply bring and battle with rolled Steamroller scenarios. I faced off against three different Legion players over two days: Rico’s force led by Rhyas, Ryan’s force led by Vayl2, and Brandon’s force led by Lylyth.

eMadrak Madrak2 vs Legion of EverblightThe more I play Madrak2, the more I believe I simply do not get him as a caster. I had a good game against Rico, clearing a lot of his stuff and playing defensive to try and get points. But eventually he whittled through my defenses enough to get to Madrak, finishing him with a Scythean. I think I need to run him with troop spam, and just get right up into my opponent’s face and dare them to take him out. Dunno, not my style. 

4 Ryans Legion of EverblightI played my second game against Ryan’s Vayl2 force, which he is doing in a great blue color with some yellow/orange elements. It really pops nicely on the table. For this game I fielded Jarl Skuld, who is much more my style than Madrak2. He plays cautiously, takes out selected pieces to enable a favorable match up to end the game. I finished Vayl2 off with some heroics from Janissa Stonetide’s Rock Hammer spell and Jarl finishing the knocked-down Vayl2 with a charge. 

8 My new Fennblades foolishly line up in a chargeThe next day I snuck in a game against Brandon’s Lylyth force. We took our time, as he is a Cygnar player who is just starting to explore Hordes and Legion of Everblight through the campaign. I took Borka, who proved to be too much for the Carnivean to handle. His high defense when he puts Iron Flesh on himself, and then becomes Stumbling Drunk, is just too good. The one shining moment for Legion was when a Shredder’s attack caused Borka to stumble directly backward toward my table edge, leaving the Carnivean out of melee and with a perfect shot down the line of my Troll Bouncer and the full group of Fennblades. While I took some pretty brutal casualties from that, the Earthborn on the opposite side finally made range on Lylyth and finished her off. 

Overall a great set of games and good opponents. So far so good with the campaign, and if nothing else lots of people are playing new armies because of it.

366 Points Challenge Progress (2016):

145/366

Battles (Privateer Press):

Overall Totals 2016: 34 (Win/Loss: 20/14/0); 2015: 43 (Win/Loss: 29/14/0)

Trollbloods:

4 Wins (Karchev x2, Vayl2, Lylyth) / 6 Losses (Adeptis Rahn, Kromac, Caine2, Borka2, Kaya, Rhyas)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  3 Losses (Asphyxious, Lylyth2, Goreshade3)

Skorne:

12 Wins (Butcher x2, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre x2, Kreoss2, Borka, Kaya2)/ 5 Losses (Rask, Xerxis, Butcher3, Thagrosh, Zerkova2)

40k: Make Atreidia Great Again

40k: Make Atreidia Great Again

So a good friend of mine, Rico, and I are long-time 40k players. And while I’m very excited about Warmachine and Hordes recently, both of us have been discussing a want to fiddle with some 40k as well. So we decided to effectively do a two person, story-driven campaign to motivate both of us to paint up a full army for 40k. When we play, we usually end up talking politics, so we thought: why not something political? So, here is the official beginning of our campaign. 

Tau SymbolThe story so far:

 

For eleven cycles now, the three-planet system of Atreidia has seen some great changes. Consisting of three planetoids in close orbit together around a sun, the peoples of Atreidia were long ago human colonists from Terra. Yet the activity of the Maelstrom separated them from the Imperium of Man for millenia, and the small size of their planetoids meant that Imperial exploration of the Ultima Segmentum only stopped briefly at their system to reinstate rule of the Emperor, installing a planetary governor, then moving on. At that point, the Atreidians had developed rudimentary space travel of their own, and had colonized the two near planetoids as well as Atreidus Prime–calling themselves the United Systems of Atreidia (USA).

Chalkboardwar United System of AtreidiaImperial star charts map the United Systems of Atreidia where the green N’dras sept marker rests in the lower right. 

Then eleven cycles ago, the Tau arrived. They first came with a Water Caste ambassador and a small retinue, then with only slightly more force. The population, far from Imperial center and even farther from concern, was quickly brought under Tau rule as they were unable to organize even passing defense. And while some citizens have come to embrace the Tau philosophy and system of rule, others resent the imposition on their rights and freedoms. New taxation provided many services that the human population lacked in the past, but the arrival of the Tau and other immigrant races from their Empire also spread a great deal of xenophobia and mistrust. As discord became more widespread, violence followed. And in the wake of that, the Tau increased their security presence in the system.

Tau Propaganda PosterNow, a movement has started underground to violently resist the Tau oppression. Rumors tell of a charismatic, angry leader that is spreading the word of a new set of goals and leadership for the people of the United Systems of Atreidia. The slogan “Make Atreidia Great Again” has been appearing on graffiti across the planets. Those who are closer to the movement speak of the quasi-religious overtones being adopted by the human resistance. They speak of something buried in the race-memory of man and of ancient practices that are unique to mankind’s culture and unknown by the Tau. The more citizens connect with these ideas, the more unbridled rage and anger seems to suffuse their speeches and their actions. To identify each other, adherents have been crafting symbols of their affiliation: small wooden or brass carvings dyed red.

Khorne_Mark

With this level of unrest, it’s only a matter of time until war sparks in the streets and full revolt happens across the United Systems of Atreidia. Will the promises of better life through cooperation and governmental action win, or will the raw fury of unbridled nationalism and chaotic rebellion triumph?