Category: Marvel Crisis Protocol

Painting and Painting

Painting and Painting

So much over the past couple of months in terms of painting, I wanted to give just the dump update of that. While some of it was for my Chaos forces, a lot was new Tau models to bring into my force (and finishing up two older ones that needed the finishing touches to be complete). Plus I also managed a Marvel Crisis Protocol character in September! Huzzah.

I’m still hoping to make my painting threat for the year: 366 points of 40k painted, and 25 Marvel Crisis Protocol figures. Will be a busy end of the year, but I’m hopeful. Looks like in-person gaming might finally be coming back too, which with safety precaution I’m optimistic about. And will certainly drive the painting progress.

Tau Additions

A whole lot of stuff to add in. While I finished up some characters, I’m most pleased with my Stealth Teams and Ghostkeel and their cloaking technology. It’s fun to paint them as if they’re using it, and phasing thru it in fun ways. I’ve got another two Ghostkeels and at least one more set of Stealth Suits ahead of me too.

Side view really shows the cloaking technology best on the Ghostkeel.

Front View is much more bland, as it should be technically. “Nothing to see here”. Hah.

A similar look for my Stealth Suits, and added a pair of Shield Drones to them. I’ll want to beef up these squads as I go forward, but good to have the leader of each of them with the Markerlight already ready.

Here’s a close-up of one of the Stealth Suits. It’s definitely fun to figure out where to put the cloaking technology line, and the blue looks really good I think.

Also added a Commander in XV85 armor (had been in progress for a long time, finally got finished up).

And Shas’o R’alai as well. Had him for even longer, just needing to finish some highlights to make him really work.

Finally added some Smart Missile Turrets so that my Fire Warriors could choose more hidden spots and still have something to add to fights.

I am definitely going to change up my drones, likely give them bases that look like others (so I can magnetize them). But this was a really big start to getting a much more sizable Tau force added to what I had already completed. See here for more Tau goodness: https://chalkboardwar.com/2020/09/09/a-return-is-greater-good/

Chaos Forces

My combined Nurgle and Khorne Chaos Lord in Terminator Armor has been posted here already in my fluff for that combined crusade. But he also should be counted toward my painting progress so here he is again.

Also finished up a Chaos Knight Tyrant. This model was a ton of fun to paint, and I really enjoyed working on it. Was quite pleased with how it came together. Will be a while before I field it no doubt, but still good to get done.

Marvel Crisis Protocol

Black Widow in an alternate color scheme of my own devising. I don’t plan on using her in the game, so she was an odd stumbling block for completion. Been sitting on my paint table since literally February. Glad she’s done. On to the Green Goblin!

2020 Painting Challenge Progress

168/366 Warhammer 40k Power Points Painted

15/25 Marvel Crisis Protocol Models Painted

Linked Battle: Confusion and Clash

Note: For the end of January, I prepped and painted my forces for a two-part game of Kill Team and then 40k against my buddy Mike’s Adeptus Mechanicus forces. The battle started with the Feint Kill Team mission (varied to have civilians as the objective markers which the forces of plague were trying to infect). The 40k mission following was Blitz, with the winner from the Kill Team mission getting to use concealed deployment for the larger game. The narrative battle report starts this post, with the painting progress below. 

Confusion and Clash

The larger battle for Segunda 144B’s dual moons raged between forces of the Death Guard and the Adeptus Mechanicus contingent from Forge World Graia tasked with defending the system. While the battle raged hotly on the outskirts of the urban sectors, the Death Guard were keen to exploit the various urban populations behind Mechanicum lines in order to sew disruption and and disease. Small bands of raiders were tasked with lightning assaults into urban centers in a variety of spots, hoping that they would effectively feint the Mechanicum–or at least make them draw their strength back to deal with a disease-and-threat-laden population.

Kill Team Death Guard 1

Utilizing access tunnels and steam vents, small squads made their way into the population. They struck quickly at the populace, managing to infect people simply with a touch or drip of putrescence placed in the right spot. This unsuspecting citizen could do nothing as the very machine spirit of his mobility hover chair was infected by the merciless tendrils of a Death Guard warrior of the line. The Death Guard shoved him onto a transit carrier bound for the interior of the city, and the vector spread.

Kill Team Death Guard 2

Finally the Adeptus Mechanicus was able to send squads to respond, but they were too late as the Death Guard reached the populace–people fleeing in terror from the warriors unwittingly carried plagues with them as well. The dispatched Skitarii fought well, but their firing lines were too short and the plague marines’ putrid bodies able to continue to function in the face of devastating wounds. While a few newly-turned poxwalkers were slain, the Skitarii were slain and the Death Guard plodded back into their sewers to return to their units.

With the confusion sewn virally, the Adeptus Mechanicus command structure was forced to send a portion of their rapid-response forces back to the cities to respond to the crisis. With their scouting elements withdrawn, the Death Guard were able to attack without relative warning, striking at a weakened point at the larger battle line with a spearhead force.

Death Guard v AdMech 1

The Mechanicum had to deploy their forces broadly, and while the natural choke point of two buildings helped, they had the wrong units facing the Death Guard forces at the start of the battle. Huge burly daemons with ghastly snail shells led the charge, followed by ranks of plaguebearers and the more orderly support of Death Guard Legionaries.

Death Guard v AdMech 2

The Forge World Graia Dragoons tried to mount an attack along their left flank, one taking some damage from a Foetid Bloat Drone as it fought. Unfortunately the accuracy of the Plague Marines’ destructive shooting eliminated the other Dragoon–whose exploding form did the last of the damage to the injured one. With the fiery cataclysm, the flank collapsed and the Death Guard closed in around the remaining forces.

Death Guard v AdMech 3

The lines of Skitarii warriors poured damage into the onslaught of beasts, but it wasn’t enough to keep up with their attacks nor their ability to heal and revive members of the two large squads of the disgusting creatures. With their troop line decaying, finally the trio of Dunecrawlers that made the back line had to face their opponents. While their destructive power had downed the Daemon Prince and a Bloat Drone, the power of warp-laden hides managed to shrug the power of their weapons as the daemons rumbled in for the kill. With the lines of of the Mechanicum fully mixed with Nurgle forces, the triumph went to the Death Guard and their demonic allies. They were not pushed back, nor killed in numbers sufficient to stop the tide of filth. Another planet will fall, and the Grandfather smiled again as plagues bloom on his watch.

Was a great game to play, and I really enjoyed linking the Kill Team with the final game. Mike had some brutally unlucky rolls which skewed the result to a pretty clear Nurgle win (best example was using a command re-roll to try to avoid the Dragoon explosion, and rolling the 6 a second time). And it was a mission well-suited to my durable force. Overall a great game, and love building narratives through play. 

Painting Progress

Got a lot of painting done, and pretty pleased with my progress. I was hesitant with my scheme for the Death Guard marines, but I think I got something that I like.

Death Guard Biologus Putrifier

Biologus Putrifier first up. Definitely enjoyed painting all of the bottles and vials he bears. Was a lot of fun to do them all slightly differently. He makes Marines pretty nasty with the grenade strategy, tho in his one outing so far I didn’t get to see anything at all from him. 

Death Guard Plague Marines

Death Guard unit #1. Champion with plasma pistol and plaguesword, two plasma gunners, and then a marine with a plague flail and a marine with a bubotic axe. They were the MVP’s of my first game with them hitting the table. Excited to start to explore what these troops can do, as another unit of five is on my painting table to give me options and variation. 

Chaos Daemons Poxbringer

Another Poxbringer for my Daemons force, this time the official model. Certainly pleased with how he turned out, as I like my daemon scheme quite well. And that smug little Nurgling amid the growths is about my favorite Nurgling sculpt ever. 

To not let 40k dominate the whole post, I finished two more Marvel Crisis Protocol characters as well: Hulk and Okoye. He was easy enough, she was tough–I went for her head tattoo to be the movie version rather than the comic version. It’s hard to see in the pic, but if it were more extreme it would look strange too.

2020 Painting Challenge Progress

35/366 Warhammer 40k Power Points Painted

12/25 Marvel Crisis Protocol Models Painted

Back to the Garden (of Nurgle)

Back to the Garden (of Nurgle)

Well, it’s a new year and that means time for some change. While I enjoyed my Fall-to-Winter with Orks, I felt that I wanted to get back to painting the force that really has me excited: a grand Chaos army of Death Guard. Those slimy, pox-ridden boys just interest me most as a painting challenge, and I’m trying to recognize the habit in myself: what I like to paint is what gets painted (and thus played, as I am still going with my Brush Wielders Union pledge to play it painted.

brush wielders pledge

So that has meant some new painting from me these past couple of weeks of the new year. I added some air power (and float-power) to my force in the form of a Chaos Hell Blade fighter and two Foetid Bloat Drones with plaguespitters.

1 40k Chaos Nurgle Hell Blade Fighter Death Guard

I love the sleek look of this model, how it definitely looks like it’s flying. This is one of the lava bases I’m most proud of as well (there’s a little Nurgling marooned amid some lava).

1 40k Death Guard Nurgle Foetid Plague Drones Plaguespiiters

I tried and tried, but there are no good ways to get photos of the Foetid Bloat Drones. Like, I see them in person and think “wow, these are crazy and characterful”, but photos just don’t do them justice. Alas. Still proud of them tho. 

Played one big team-up game of Chaos versus Imperium: Enrico’s Slaanesh force and my Nurgle against Ryan’s Imperial Guard and Colton’s Salamanders.

(Clockwise from left) Enrico stares down the line of Imperial Guard tanks that hammered our Daemonic cohort. The forces of Slaanesh hit the Salamanders, while Nurgle daemons trundle thru the muck in the distance. The battle for the sky engaged, with the Hell Blade barely denting the enemy Flyer. 

I also snuck in a couple smaller games: one against Andy’s Tzeentch force, and one against Jeff’s Tyranids.

(Clockwise from Left) Andy’s Daemon Prince hit my lines on top one turn one (close deployment zones for the mission), so it became a quick slug-fest. Against Jeff’s giant bio-guns, the resilient Daemon Prince managed to eventually hack his way through the creature. The wrath of the Genestealers was too much for even a hearty Beast of Nurgle to survive.

I also got in a bit of Marvel Crisis Protocol. Instead of taking the time to do separate posts (which would prevent me getting things posted), I’m just going to combine them. I finished painting up Killmonger for my team. Been a while since I did dark skin (had a Catachan army for 40k back in the day that had lots of varied skin tones), but I think it turned out nicely. And I’m very pleased with the camo pattern on his pants.

1 Marvel Crisis Protocol Killmonger

The MCP play was just a couple of sessions of the Ultron raid mission. Figured I’d share some pics. I teamed up with Ryan against Tony’s Ultron, and we managed to win thanks to the mission objectives.

Overall an effective early January of gaming and painting!

2020 Painting Challenge Progress

20/366 Warhammer 40k Power Points Painted

10/25 Marvel Crisis Protocol Models Painted

Paint 366 Points Per Year – Redux

Paint 366 Points Per Year – Redux

Okay, so another new year and another chance to make a gaming pledge. I came up short last year, owing partially to change in gaming focus and partially to some health complications. I did manage to paint 230 points of Warmachine and Hordes (entirely Minions models) by mid-March 2019, and then got 50 power points painted for two different Warhammer 40k armies (and that’s not counting a good 50 points I painted up for a third army that I didn’t stick with).

This year I’m setting my sights on two games: Warhammer 40k and Marvel: Crisis Protocol. On the 40k side, I’ve got Nurgle forces (Daemons and Death Guard) and Orks, and will probably flip between the two as I get started. My first painting for the year has been some Nurgle Daemon counts-as models that will get double-duty as they’re pieces from the Cthulhu: Death May Die game.

Warhammer 40k Nurgle Daemon counts as chaos spawn poxbringer Yog Sothoth Wilbur Whateley

Wilbur Whateley (on the left) will count as a Poxbringer Herald of Nurgle, while Yog-Sothoth (right) will count as a Chaos Spawn in the Death Guard list. 

I also have painted up a number of Marvel: Crisis Protocol models so far, and I’ll keep adding those. That game is a really neat and fun one, and offers a surprising amount of customization of teams/cards/missions.

Yes, I know that Red Skull’s Cosmic Cube-Created Simulacra of some heroes might be taking the easy road, but I had no interest in painting the core Avengers. I’m a villain guy mostly (tho Black Panther will be getting painted up). 

So my goal for 2020 is two-fold. First, to paint up 366 power points (as it’s a leap year) of Warhammer 40k models. For reference, the two I painted so far are worth 4 and 2 points respectively, so I’m at 6/366. Second, to paint at least 25 Marvel: Crisis Protocol figures. And a habit I’ve gotten away from, I’m going to try and track all of my games in some way.

So here goes. Happy painting in 2020 everyone!

2020 Painting Challenge Progress

6/366 Warhammer 40k Power Points Painted

9/25 Marvel Crisis Protocol Models Painted

Marvel Chroma Crisis – MCP Launch Event

Marvel Chroma Crisis – MCP Launch Event

Marvel Crisis Protocol, from Atomic Mass Games is releasing in a week, and Drawbridge Games in Pittsburgh, PA is hosting a Launch Event Demo for the system on Saturday, November 16th.

Story: M.O.D.O.K. and a collection of other villains have collaborated to create a device that filters the color spectrum out of light wave radiation. They’re using this “Color Canceller” to hold the governments of the world hostage, demanding relinquishing money to Swiss accounts and nuclear codes to known A.I.M. operatives. Unknown to them, the device isn’t just making things unpleasant in the world (disrupting everything from fashion to traffic lights)–but it’s subtly affecting the very radiation patterns of the sun. Left on too long, and the Sun will be irrevocably damaged: dooming the earth. 

Only by teaming up can the heroes of Earth stop this menace. Will you join the heroes and fight against it, or join with the short-sighted villains who imperil all terrestrial life itself?

Launch Event: Given that we’re all just going to be getting our sets on launch day together, we cannot expect anyone to have painted minis. Hence the “Color Canceller”! The idea is come out, pick up some models, assemble one and get it on the table right away that day to learn the rules. Note that the Rules for Marvel Crisis Protocol are available for free download already. Players will field one hero or villain of their choice, unpainted, and team up with their side to protect or to destroy the Color Canceller. Participants who purchased any Marvel Crisis Protocol product from Drawbridge games will get first option for selecting the character that they’ll play (benefits of buying in)–hero or villain. But there should be ample other heroes available so that anyone is welcome to get in a try of the game too.

Timings: Players are welcome to come by Drawbridge anytime on Saturday, November 16th. We’ll be there, getting our models assembled–to bring some clippers and glue and get a model assembled yourself. Otherwise players who are just trying the game are welcome to come by the store before 6:00pm–as the battle for the Color Canceller begins at 6:00pm.