Tag: Nurgle

The Second War of Futuris Clevelandis

It’s that time again, time for the Second War of Futuris Clevelandis. Future Cleveland is the short-hand name for the ruined city board my friend Ryan built (inspired by the Hastily Made Cleveland Tourism Video), and as we’re cooking up a big invasion scenario for May, we wanted to do a practice run of a linked-board invasion. So the Second War Futuris Clevelandis was born. It’s a three part series of games, where each portion influecnces the final battle. It starts with a Kill Team battle, then a clash in the skies that is limited to just flyers. We got those two games in these past weeks.

My Death Guard clashed with the Eldar in the Kill Team missions. The twin plasma gun plague marines made a mess of the Wraithguard, and kept the Eldar Autarch hopping from cover to cover. While I pinned him in with some poxwalkers, my own Lord of Contagion had trouble chasing him down and I lost on scenario (it was an assassination mission). 

The flyer battle was an asymmetric clash between different flyers across the three factions: Imperials, Chaos, and Eldar. Chaos had Enrico’s Helldrake, and my Hell Blade and Fire Raptor. Steve fielded three Hemlock Wraithfighters on the Eldar side. The Imperials had the largest contingent: two Valkyries, a Corvus Blackstar, a Stormraven, a Stormhawk, and a Stormtalon. 

The Eldar flyers proved to be the initial predators of the sky, wrecking almost anything they  were pointed at. The first plane to be downed was the Stormraven, which caught two of the three flyers. The Stormtalon chased the Chaos Hell Blade, and was chased by a Hemlock in turn. The Hell Blade managed to escape unscathed, while the Stormtalon was finally downed. 

The remaining Valkyrie finally took out the Fire Raptor, blasting away its last wounds. But it was the Helldrake that finished it off–proving to be the most dangerous predator of the skies. A victory for Chaos!

While Chaos doesn’t get the saboteur special bonus for the final battle due to losing the Kill Team mission set, they do get to control the skies for the final invasion. A good result after some fun events toward the shared goal.

Painting Progress

More painting progress to go! Units that fleshed out the Kill Team as well as my second Flyer for the aerial combat event.

Death Guard Lord of Contagion

Lord of Contagion. I really enjoyed this model, and I’m slowly getting more and more comfortable with my process to do the Death Guard armor. 

Death Guard Poxwalkers 1Death Guard Poxwalkers 2

Ten Poxwalkers. Fun quick paint jobs. The one with the wrench is probably my favorite. 

Death Guard Fire Raptor Assault Gunship

Fire Raptor Assault Gunship. The model is far larger than I thought. I enjoyed the process of working on it, and pleased with the results. It’s not something to field in every game, but on occasion will be a good addition to the force. 

I also continued my progress on my Marvel Crisis Protocol groups. M.O.D.O.K. and Black Panther. I got in a few fun and friendly games of Crisis Protocol as well. It’s a great skirmish game that I’m having a lot of fun playing. I’ll have to do a post about my progress with that game and some of the cool action shots from it. 

2020 Painting Challenge Progress

64/366 Warhammer 40k Power Points Painted

14/25 Marvel Crisis Protocol Models Painted

Linked Battle: Confusion and Clash

Note: For the end of January, I prepped and painted my forces for a two-part game of Kill Team and then 40k against my buddy Mike’s Adeptus Mechanicus forces. The battle started with the Feint Kill Team mission (varied to have civilians as the objective markers which the forces of plague were trying to infect). The 40k mission following was Blitz, with the winner from the Kill Team mission getting to use concealed deployment for the larger game. The narrative battle report starts this post, with the painting progress below. 

Confusion and Clash

The larger battle for Segunda 144B’s dual moons raged between forces of the Death Guard and the Adeptus Mechanicus contingent from Forge World Graia tasked with defending the system. While the battle raged hotly on the outskirts of the urban sectors, the Death Guard were keen to exploit the various urban populations behind Mechanicum lines in order to sew disruption and and disease. Small bands of raiders were tasked with lightning assaults into urban centers in a variety of spots, hoping that they would effectively feint the Mechanicum–or at least make them draw their strength back to deal with a disease-and-threat-laden population.

Kill Team Death Guard 1

Utilizing access tunnels and steam vents, small squads made their way into the population. They struck quickly at the populace, managing to infect people simply with a touch or drip of putrescence placed in the right spot. This unsuspecting citizen could do nothing as the very machine spirit of his mobility hover chair was infected by the merciless tendrils of a Death Guard warrior of the line. The Death Guard shoved him onto a transit carrier bound for the interior of the city, and the vector spread.

Kill Team Death Guard 2

Finally the Adeptus Mechanicus was able to send squads to respond, but they were too late as the Death Guard reached the populace–people fleeing in terror from the warriors unwittingly carried plagues with them as well. The dispatched Skitarii fought well, but their firing lines were too short and the plague marines’ putrid bodies able to continue to function in the face of devastating wounds. While a few newly-turned poxwalkers were slain, the Skitarii were slain and the Death Guard plodded back into their sewers to return to their units.

With the confusion sewn virally, the Adeptus Mechanicus command structure was forced to send a portion of their rapid-response forces back to the cities to respond to the crisis. With their scouting elements withdrawn, the Death Guard were able to attack without relative warning, striking at a weakened point at the larger battle line with a spearhead force.

Death Guard v AdMech 1

The Mechanicum had to deploy their forces broadly, and while the natural choke point of two buildings helped, they had the wrong units facing the Death Guard forces at the start of the battle. Huge burly daemons with ghastly snail shells led the charge, followed by ranks of plaguebearers and the more orderly support of Death Guard Legionaries.

Death Guard v AdMech 2

The Forge World Graia Dragoons tried to mount an attack along their left flank, one taking some damage from a Foetid Bloat Drone as it fought. Unfortunately the accuracy of the Plague Marines’ destructive shooting eliminated the other Dragoon–whose exploding form did the last of the damage to the injured one. With the fiery cataclysm, the flank collapsed and the Death Guard closed in around the remaining forces.

Death Guard v AdMech 3

The lines of Skitarii warriors poured damage into the onslaught of beasts, but it wasn’t enough to keep up with their attacks nor their ability to heal and revive members of the two large squads of the disgusting creatures. With their troop line decaying, finally the trio of Dunecrawlers that made the back line had to face their opponents. While their destructive power had downed the Daemon Prince and a Bloat Drone, the power of warp-laden hides managed to shrug the power of their weapons as the daemons rumbled in for the kill. With the lines of of the Mechanicum fully mixed with Nurgle forces, the triumph went to the Death Guard and their demonic allies. They were not pushed back, nor killed in numbers sufficient to stop the tide of filth. Another planet will fall, and the Grandfather smiled again as plagues bloom on his watch.

Was a great game to play, and I really enjoyed linking the Kill Team with the final game. Mike had some brutally unlucky rolls which skewed the result to a pretty clear Nurgle win (best example was using a command re-roll to try to avoid the Dragoon explosion, and rolling the 6 a second time). And it was a mission well-suited to my durable force. Overall a great game, and love building narratives through play. 

Painting Progress

Got a lot of painting done, and pretty pleased with my progress. I was hesitant with my scheme for the Death Guard marines, but I think I got something that I like.

Death Guard Biologus Putrifier

Biologus Putrifier first up. Definitely enjoyed painting all of the bottles and vials he bears. Was a lot of fun to do them all slightly differently. He makes Marines pretty nasty with the grenade strategy, tho in his one outing so far I didn’t get to see anything at all from him. 

Death Guard Plague Marines

Death Guard unit #1. Champion with plasma pistol and plaguesword, two plasma gunners, and then a marine with a plague flail and a marine with a bubotic axe. They were the MVP’s of my first game with them hitting the table. Excited to start to explore what these troops can do, as another unit of five is on my painting table to give me options and variation. 

Chaos Daemons Poxbringer

Another Poxbringer for my Daemons force, this time the official model. Certainly pleased with how he turned out, as I like my daemon scheme quite well. And that smug little Nurgling amid the growths is about my favorite Nurgling sculpt ever. 

To not let 40k dominate the whole post, I finished two more Marvel Crisis Protocol characters as well: Hulk and Okoye. He was easy enough, she was tough–I went for her head tattoo to be the movie version rather than the comic version. It’s hard to see in the pic, but if it were more extreme it would look strange too.

2020 Painting Challenge Progress

35/366 Warhammer 40k Power Points Painted

12/25 Marvel Crisis Protocol Models Painted

Back to the Garden (of Nurgle)

Back to the Garden (of Nurgle)

Well, it’s a new year and that means time for some change. While I enjoyed my Fall-to-Winter with Orks, I felt that I wanted to get back to painting the force that really has me excited: a grand Chaos army of Death Guard. Those slimy, pox-ridden boys just interest me most as a painting challenge, and I’m trying to recognize the habit in myself: what I like to paint is what gets painted (and thus played, as I am still going with my Brush Wielders Union pledge to play it painted.

brush wielders pledge

So that has meant some new painting from me these past couple of weeks of the new year. I added some air power (and float-power) to my force in the form of a Chaos Hell Blade fighter and two Foetid Bloat Drones with plaguespitters.

1 40k Chaos Nurgle Hell Blade Fighter Death Guard

I love the sleek look of this model, how it definitely looks like it’s flying. This is one of the lava bases I’m most proud of as well (there’s a little Nurgling marooned amid some lava).

1 40k Death Guard Nurgle Foetid Plague Drones Plaguespiiters

I tried and tried, but there are no good ways to get photos of the Foetid Bloat Drones. Like, I see them in person and think “wow, these are crazy and characterful”, but photos just don’t do them justice. Alas. Still proud of them tho. 

Played one big team-up game of Chaos versus Imperium: Enrico’s Slaanesh force and my Nurgle against Ryan’s Imperial Guard and Colton’s Salamanders.

(Clockwise from left) Enrico stares down the line of Imperial Guard tanks that hammered our Daemonic cohort. The forces of Slaanesh hit the Salamanders, while Nurgle daemons trundle thru the muck in the distance. The battle for the sky engaged, with the Hell Blade barely denting the enemy Flyer. 

I also snuck in a couple smaller games: one against Andy’s Tzeentch force, and one against Jeff’s Tyranids.

(Clockwise from Left) Andy’s Daemon Prince hit my lines on top one turn one (close deployment zones for the mission), so it became a quick slug-fest. Against Jeff’s giant bio-guns, the resilient Daemon Prince managed to eventually hack his way through the creature. The wrath of the Genestealers was too much for even a hearty Beast of Nurgle to survive.

I also got in a bit of Marvel Crisis Protocol. Instead of taking the time to do separate posts (which would prevent me getting things posted), I’m just going to combine them. I finished painting up Killmonger for my team. Been a while since I did dark skin (had a Catachan army for 40k back in the day that had lots of varied skin tones), but I think it turned out nicely. And I’m very pleased with the camo pattern on his pants.

1 Marvel Crisis Protocol Killmonger

The MCP play was just a couple of sessions of the Ultron raid mission. Figured I’d share some pics. I teamed up with Ryan against Tony’s Ultron, and we managed to win thanks to the mission objectives.

Overall an effective early January of gaming and painting!

2020 Painting Challenge Progress

20/366 Warhammer 40k Power Points Painted

10/25 Marvel Crisis Protocol Models Painted

Paint 366 Points Per Year – Redux

Paint 366 Points Per Year – Redux

Okay, so another new year and another chance to make a gaming pledge. I came up short last year, owing partially to change in gaming focus and partially to some health complications. I did manage to paint 230 points of Warmachine and Hordes (entirely Minions models) by mid-March 2019, and then got 50 power points painted for two different Warhammer 40k armies (and that’s not counting a good 50 points I painted up for a third army that I didn’t stick with).

This year I’m setting my sights on two games: Warhammer 40k and Marvel: Crisis Protocol. On the 40k side, I’ve got Nurgle forces (Daemons and Death Guard) and Orks, and will probably flip between the two as I get started. My first painting for the year has been some Nurgle Daemon counts-as models that will get double-duty as they’re pieces from the Cthulhu: Death May Die game.

Warhammer 40k Nurgle Daemon counts as chaos spawn poxbringer Yog Sothoth Wilbur Whateley

Wilbur Whateley (on the left) will count as a Poxbringer Herald of Nurgle, while Yog-Sothoth (right) will count as a Chaos Spawn in the Death Guard list. 

I also have painted up a number of Marvel: Crisis Protocol models so far, and I’ll keep adding those. That game is a really neat and fun one, and offers a surprising amount of customization of teams/cards/missions.

Yes, I know that Red Skull’s Cosmic Cube-Created Simulacra of some heroes might be taking the easy road, but I had no interest in painting the core Avengers. I’m a villain guy mostly (tho Black Panther will be getting painted up). 

So my goal for 2020 is two-fold. First, to paint up 366 power points (as it’s a leap year) of Warhammer 40k models. For reference, the two I painted so far are worth 4 and 2 points respectively, so I’m at 6/366. Second, to paint at least 25 Marvel: Crisis Protocol figures. And a habit I’ve gotten away from, I’m going to try and track all of my games in some way.

So here goes. Happy painting in 2020 everyone!

2020 Painting Challenge Progress

6/366 Warhammer 40k Power Points Painted

9/25 Marvel Crisis Protocol Models Painted

Daemonic Invasion at Drawbridge Games

Daemonic Invasion at Drawbridge Games

I’ve mentioned a couple of times on the blog that my painting of 40k Nurgle daemons was part of a build-up to a big game. And here are the results:

It was a huge game (over 750 power points per side), and featured a narrow win by the Imperials–by a single mission point. Each player had their own missions to accomplish, and the Imperials narrowly managed to get a bit more traction than the other forces–thanks to the Knight Titan that wouldn’t die and the resolute Salamanders dispatching all foes that faced them.

Here are some of the photos from the battle:

Drawbridge 1

The portal opened, teeming with Daemons from all four Chaos gods. 

Drawbridge Apocalypse Warhound Knight

The Manufactorum repair bay where the Warhounds and Knight Titans were under repair. 

Drawbridge Apocalypse Eldar

On the other board (connected by the gate we built between them) the Eldar army waited.

Drawbridge Apocalypse Salamanders Beast of Nurgle

So. Many. Salamanders. 

Drawbridge Apocalypse Knight Slaanesh Greater Daemon

Greater Daemon of Slaanesh, plus a Beast of Nurgle buddy to eat the overwatch, assault the Knight. 

Drawbridge Apocalypse Eldar Flyers Warhound Titan

The Eldar flyers finished off one of the Warhound Titans.

Drawbridge Apocalypse Knight Nurgle

The other Warhound Titan, its command staff corrupted by Gellerpox, rained destruction from behind the manufactorum building. 

In all it was a great day of gaming and a massive story told. Huge thanks to Drawbridge and Enrico for hosting, Ryan for building and painting the light-up bridge that spanned the two tables, Steve and Jesse for painting the eldar gates, and Mike, Tony, Andy, Colton, and even Jeff for providing the huge number of painted models that took part in the battle. Finally, an additional thanks to Just Hitched Films ( www.justhitchedfilms.com ) for coming and filming the event, and putting together the great video.

Chili Con-Quest-o

Chili Con-Quest-o

Another cycle in our campaign of the Warhammer 40k Urban Conquest game has been completed. My joint Nurgle force of Daemons and Gellerpox Infected again took the battlefield against the Imperium.

Nurgle Beasts of Nurgle Kromlech Alternative Sculpt

In preparation I painted up three new Beasts of Nurgle, using sculpts from Kromlech miniatures. The snail-shell aesthetic matches Hortiuculus Slimux, and they’re a good variant for the list. 

Nurgle Death Guard Sample Paint Scheme

I also finished up my first test Death Guard Plague Marine, as I’m going to be expanding from Daemons to that force as I go. Figured the test paint job was worth sharing as well. He’s not perfect, but I think I’ll get better with the techniques as I practice more of the armor. 

The game we set up was a mission from the Urban Conquest book, and my opponent was again Ryan’s Astra Militarum. His mission was to get to various buildings in my half of the board, and use a free strategem to detonate the building and destroy it. There was a bit of a hide and seek element to it, as one building was secretly denoted as my headquarters–and victory hinged on my protecting it.

Nurgle Beast of Nurgle Daemon versus Astra Militarum Punisher

A Beast of Nurgle reaches Ryan’s tank line. He chose to sit and fire, which increased his shot effectiveness but left him very little to seek out the objectives in buildings. Being able to deploy up to the midway point of the board, plus Slimux’s boost to let beasts re-roll their charge distance when they were close to him, let me flood his side of the board rather quickly and bog down his offensive. 

Nurgle Daemons and Gellerpox Grubs versus Leman Russ Tank

This tank was the one that made the most progress, getting close to one of my buildings (that line in the terrain is the center line, and the edge of the building is just visible in the lower right). It wasn’t my key command building, but it was progress. Ryan’s armored sentinel was the only thing that managed to detonate any buildings, but they were not the correct ones and I managed to carry the day with the aggressive daemon stall. A triumph for the pestilent one, though my beasts took a real beating–I lost four of the six–and almost my entire Gellerpox were wiped out besides their leader and a CP-summoned new unit of flies.

Urban Conquest Segment Two Points

After round two of the campaign, my points lead increased again (I’m the green skull). While I don’t get as many resource points as the other factions, investing in campaign-point sources from the start so far is paying off. I know that opponents can equalize quickly–so I’ve got to keep being successful. And lucky–Ryan took the resource item that gave him an immediate d6 campaign points, only to roll a 1. He could have closed the gap to only 3 points with a different roll!

I’m aiming to play against the Xenos side and attack some Eldar in the next round, but also want to get a game in against the Imperials again to try and capture one of their critical sectors of the campaign map–as I used my resources to buy the strongpoint assault benefit to let me try it.

Before next time, I hope to make considerably more progress on painting Nurgle Daemons–getting 20 Plaguebearers and a unit of Nurglings done to start to flesh out my forces with troops. I’m too elite-heavy right now and it shows. More fiddling with Death Guard models is likely to happen as well. And there are bigger projects on the horizon, that coincide with the Chaos Knights codex just being released. More disease to come!

Warhammer 40k Power Points Painted

Nurgle Daemons: 21

Death Guard: 9 (I decided that model is going to be a Death Guard daemon prince rather than Nurgle daemons daemon prince as the list grows–I’ll eventually do up a suitably daemonic Daemon Price as well)

Gellerpox Infected: 18

Chaos Titans and Knights: 0

Conquest Begins

Conquest Begins

So the few followers of this blog may have noted that my painting and playing of Warmachine and Hordes has slowed to a glacial pace. The good news is that a new set of painting, and now finally playing, endeavors have filled the void. I’ve been working very hard on a Nurgle combined force, spanning Daemons, Death Guard, and even Gellerpox Infected. I’m really enjoying moving back to modeling and painting Games Workshop miniatures–working with their plastic kits and the level of detail and nuance they provide for painting is just great.

I’m really pleased with how the big guys turned out, both Vulgrar Thrice-Cursed and the large mutants. These were a good start to my experimenting with Nurgle, as I’m wanting to use a limited color palate for the skin, tentacles, boils, and pustules, and a rotation of flesh tone, Nurgle flesh, and a pale lavender seem to be perfect.

The other half of the Gellerpox: all the bugs and bits. I’m liking the blue tone for scales and for wings, and think it gives some good balance to the models. Clearly I’m doing lava bases again, as I really like the effect and it ties together armies nicely. 

Horticulus Slimux, a cluster of Beasts of Nurgle, three Feculent Gnarlmaws, and a Daemon Prince (right now he’s running with the Daemons, but can be Death Guard as I grow my forces).

To get some games played, I’m joining a group of friends and participating in the Urban Conquest campaign rules. The groups are divided into Imperial, Chaos, and Xenos, with Imperial being the most diverse set of armies and players, me carrying the Chaos banner with our Slaanesh player, and the Xenos being a solitary Eldar player (well, Craftworlds/Aelderi these days).

Our first night of games saw my force, led by Vulgrar Thrice-Cursed, get trapped between an Astra Militarum (Imperial Guard) Cadian army. The mission required me to get a certain number of my units out of the ambush and off the far table edge. Nurgle may be slow, but my resilience and diversity of units really helped me get enough to safety. The only trace that Nurgle’s minions had been present were a few cultists’ singed robes, some dead flies and fleas, and a row of feculent gnarlmaws planted by the Grand Cultivator himself. A win for Nurgle’s forces!

Some shots from the game. A mutant stops for a snack. The Astra Militarum tanks fend off the tiny flying swarms. And Horticulus Slimux manages to shepherd off enough models to win the game. 

The urban conquest campaign rules are a pretty neat kit. Games Workshop continues to get more and more effective in their campaign structures. This one is great because it really focuses you in on the games–play them, and have fun, and get missions based upon your sort of grand intentions as a force each round (e.g. “we’re on the attack,” “we’re staying defensive,” “we’re scouting,” or “we’re reinforcing”). The sticker sets are more like window clings, so they let you reuse the cards perfectly. I ended up aiming at victory points over resources, which I’m regretting after the first round of the campaign phase. A bit more balance may have been more flexible. In any case, I’m looking forward to more games and more fun with these models and this story.

The other game of the evening saw the Astra Militarum going up against the Eldar. The Guard just narrowly edged them out for a win. The campaign system uses a set of cards to represent the city in which the conflict is happening–the skulls in the lower left indicate when they’re owned by a faction. Mine are hard to see–green for Nurgle!

Warhammer 40k Power Points Painted

Nurgle Daemons: 24

Death Guard: 0

Gellerpox Infected: 18